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added sqr1
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a773music committed Aug 22, 2021
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9 changes: 9 additions & 0 deletions README.md
Expand Up @@ -404,6 +404,15 @@ rows 48-63: a group of four consecutive notes form a chord, the first note in th
[spine.txt](https://raw.githubusercontent.com/attejensen/a773_teletype/master/spine.txt)
[spine_patch_notes.txt](https://raw.githubusercontent.com/attejensen/a773_teletype/master/spine_patch_notes.txt)

## sqr1 (2021-08-22)
[![sqr1 on youtube](http://img.youtube.com/vi/ncsKQav632s/0.jpg)](https://www.youtube.com/watch?v=ncsKQav632s)
Sequenced from teletype, first run with grid.


[sqr1_1_2.txt](https://raw.githubusercontent.com/attejensen/a773_teletype/master/sqr1_1_2.txt)
[sqr1_2_2.txt](https://raw.githubusercontent.com/attejensen/a773_teletype/master/sqr1_2_2.txt)
[sqr1_patch_notes.txt](https://raw.githubusercontent.com/attejensen/a773_teletype/master/sqr1_patch_notes.txt)

## stargazer (2020-01-13)
[![stargazer on youtube](http://img.youtube.com/vi/x9nc5jUjgTA/0.jpg)](https://www.youtube.com/watch?v=x9nc5jUjgTA)
Hand played melody over melodic bassline, middle part is reaching for the stars (aka atonal bleeps, screaming filter and granular glitches).
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206 changes: 206 additions & 0 deletions sqr1_1_2.txt
@@ -0,0 +1,206 @@
SQR1 1/2
$ 1 BD
$ 2 SD
$ 3
$ 4
$ 5
$ 6
$ 7
$ 8
$ 11 SWITCH
$ 12
$ 13
$ 14
$ 15
$ 16
$ 17 GRID SETUP
$ 18 HANDLE BUTTON PRESS
PN 3 0 FIRST SCENE
PN 3 1 NB SCENES
PN 3 2 SWITCH LEN
PN 3 3 DISP LEN
PN 3 4 DISP DIV (TMP)
PN 3 5 NEXT SCENE (TMP)



#1
IF ! G.BTN.V 1: BRK
IF ! % T 6: SC.TR.P 1

#2
IF ! G.BTN.V 2: BRK
I BGET 64 Y
TO.CV 4 RND V 5
IF ! I: BRK
DEL.R << 1 RND 2 M: TO.TR.P 4

#3

#4

#5
J ? * == % T 3 2 RND 2 8 1
IF ! G.BTN.V 4: J 1
TO.CV 1 N.B J
K || ! % T 3 ! RND 2
IF * G.BTN.V 5 K: TO.TR.P 1
CV 4 ? > % T 6 3 RND V 9 0

#6
TO.CV 2 N.B + B 2

#7
PROB 30: CV 1 RND V 5
PROB 10: J 5
PROB 10: J + J 4
PROB 10: J - J 3
IF G.BTN.V 7: TO.CV 3 N.B J

#8

#M
G.REC 0 6 16 1 0 0; J PN 3 3
G.REC 0 6 J 1 5 5; Y % T J
G.LED % / T PN 3 4 PN 3 3 6 15
L 11 16: $ I
L 1 8: $ I
T + T 1

#I
M 100; T 0; $ 17
L 2 4: TR.TIME I 20
L 1 8: TO.TR.TIME I 20
TR.TIME 1 120
N.B 5 -5

#A
G.GBTN.V 1 0
G.BTN.V + SCENE 32 1
IF == SCENE PN 3 5: BRK
G.BTN.V + PN 3 5 32 % T 2
IF % T PN 3 2: BRK
SCENE.G PN 3 5; $ 10

#B
IF != % T 3 1: TR.P 4
IF || ! % T 6 ! RND 6: TR.P 3
TR.P 1

#C
TO.TR 3 G.BTN.V 6

#D

#E

#F

#H
M.RESET; PN 3 5 SCENE
J + 32 PN 3 0; K PN 3 1
G.GBX 0 1 0 7 1 1 1 5 0 9 1
G.GBX 1 J 10 7 1 1 1 5 18 K 1
G.GBT 0 0 15 7 1 1 1 5 18
PN 3 4 / PN 3 2 PN 3 3

#J
J G.GRPI; K * J ! M.ACT
IF J: PN 3 5 - G.BTNI 32
IF K: SCENE.G PN 3 5
IF J: G.BTN.SW G.BTNI; BRK
M.ACT G.BTN.V 0; $ 10

#P
0 0 0 6
1 1 1 1
0 0 0 0
63 63 63 63

0 0 0 1
0 0 0 2
0 0 0 48
0 0 0 12
0 0 0 4
0 0 0 1
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

#G
1000000000000000
0000000000000000
0100000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

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