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Currently scene instantiation is synchronous. For large scenes this can be troublesome, since it can take very long and the frame rate will suffer.
Therefore scene instantiation should be preemptive and async. Additionally it should be possible to abort instantiation any time.
The text was updated successfully, but these errors were encountered:
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Currently scene instantiation is synchronous. For large scenes this can be troublesome, since it can take very long and the frame rate will suffer.
Therefore scene instantiation should be preemptive and async. Additionally it should be possible to abort instantiation any time.
The text was updated successfully, but these errors were encountered: