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Empty name for mesh in project hierarchy for GLB model #527

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rYuuk opened this issue Nov 29, 2022 · 1 comment
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Empty name for mesh in project hierarchy for GLB model #527

rYuuk opened this issue Nov 29, 2022 · 1 comment
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@rYuuk
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rYuuk commented Nov 29, 2022

Description
On adding draco compression package and loading a model, the mesh name is empty in the GLTF model file, check screenshot.

Steps To Reproduce

  1. Import attached file in unity
  2. Observe the mesh name in project hierarchy.

GLB Asset*
634950d8571c001b27d15fa0.zip

Expected behavior
Proper naming imported from model data for mesh in project window.

Screenshots
image

Desktop

@rYuuk rYuuk added the bug Something isn't working label Nov 29, 2022
@atteneder atteneder self-assigned this Nov 29, 2022
@atteneder atteneder added this to the 5.0.0 milestone Nov 29, 2022
@atteneder atteneder added this to To do in glTFast development via automation Nov 29, 2022
@atteneder atteneder moved this from To do to In progress in glTFast development Nov 29, 2022
glTFast development automation moved this from In progress to Done Nov 29, 2022
@ROBYER1
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ROBYER1 commented Apr 26, 2023

@atteneder Is this related to this issue? Having problems with gltfpack compressed meshes losing their names and being renamed to Node-1. Obviously being renamed to Node-1 is better than no naming but trying to diagnose if the issue is with gltfpack or glTFast

zeux/meshoptimizer#551

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