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glb import from network share failed #37
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Hi, |
@atteneder in the use case I'm pursuing, asking all of my users to mount the file share locally isn't a very viable approach, would something like this fall under enhancement instead of issue? |
To me loading the file from something else than local file system or HTTP is not a goal. I'd also rather create an interface, so 3rd party developers can hook up their file-system-abstraction than integrate more functionality here. But...UnityWebRequest (and glTFast alike) do support local files as well as HTTP, so you could host your content on a HTTP web server, be it internal or public. |
totally understand, thanks for the info! |
* chore: Fixed formatting and license header * chore: Updated and complemented trademark section - Required legal text according to Khronos trademark guidelines https://www.khronos.org/legal/trademarks/ * chore: Renamed package * fix: Markdown links like this don't work with the documentation generator. * fix: Markdown linting and typos * doc: Renamed chapter to align with other Unity package projects * doc: Trademark related edits * doc: Markdown linting and typos * doc: Fixed Doxygen formatting by adding newlines (that markdown linter suggested anyways) Co-authored-by: Andreas Atteneder <andreas.atteneder@gmail.com>
I tried to import a .glb from a network share and got the following error.
The text was updated successfully, but these errors were encountered: