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/*
* This file is part of bino, a 3D video player.
*
* Copyright (C) 2010
* Martin Lambers <marlam@marlam.de>
* Stefan Eilemann <eile@eyescale.ch>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PLAYER_EQUALIZER_H
#define PLAYER_EQUALIZER_H
#include <vector>
#include <string>
#include "player.h"
class player_equalizer : public player
{
private:
void *_node_factory;
void *_config;
bool _flat_screen;
public:
player_equalizer(int *argc, char *argv[], bool flat_screen);
virtual ~player_equalizer();
virtual void open(const player_init_data &init_data);
virtual void run();
virtual void close();
};
std::vector<std::string> equalizer_versions();
#endif