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CVARS.rst

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New and Modified Cvars

Name:com_busyWait
Values:"0", "1"
Default:"0"
Description:Enable / Disable old "busy" game loop using 100% CPU time.
Name:com_debugMessage
Values:"0", "1"
Default:"0"
Description:Print warnings about field overflows in network messages. Useful for debugging modules.
Name:com_timestamps
Values:"0", "1"
Default:"1"
Description:Print timestamps in qconsole.log and system console.
Name:

fs_forcegame

Values:

Foldername

Default:

"" (Not set)

Description:

Overrides the active folder, allowing a server/client to store configs and other data in a specific folder independent of the active mod (fs_game). All new configs, screenshots, demos, etc. stored by the game end up in the specified folder. This folder may also be "base".

Load order:

base
fs_basegame cvar
fs_game cvar
fs_forcegame cvar
Name:fs_assetspathjka
Values:Foldername
Default:"" (Not set on portable); autodetected for non-portable
Description:Sets the path to load JKA assets from.
Name:fs_basejka
Values:Foldername
Default:"basejka" (if fs_assetspathjka is empty); "base" (if fs_assetspathjka is set)
Description:Name of the folder containing the JKA assets within fs_assetspathjka. If fs_assetspathjka is not set the game tries to load assets from the specified folder in fs_basepath and fs_homepath.
Name:fs_loadjka
Values:"0", "1"
Default:"1"
Description:Enables loading of JKA assets when fs_assetspathjka point to a valid JKA folder.

Client-Side

Name:cl_autoDemo
Values:"0", "1"
Default:"0"
Description:When enabled, starts recording a demo automatically on joining a server. Current and single last demo are stored in demos/LastDemo directory.
Name:

cl_autoDemoFormat

Values:

Format String

Default:

"%t_%m"

Description:

Filename format for demos saved with saveDemo command. Valid format tokens are:

%d: local date
%m: map
%n: custom name supplied as an argument to saveDemo command
%p: player name
%t: sequence of server timestamps when saveDemo was executed
%%: % character
Name:cl_aviFrameRate
Values:Integer from 1 to 1000
Default:"30"
Description:Frame rate for recording with video command.
Name:cl_aviMotionJpeg
Values:"0", "1"
Default:"1"
Description:Record AVI using Motion JPEG video compression format. Much smaller file size for little quality loss.
Name:cl_aviMotionJpegQuality
Values:Integer from 0 to 100
Default:"90"
Description:JPEG quality used by AVI Motion JPEG compression. Lower values result in worse quality and smaller file size.
Name:cl_drawRecording
Values:"0", "1", "2"
Default:"1"
Description:
0: don't draw any demo recording indicator
1: draw filename and demo size near the top of the screen
2: draw red dot in the bottom left corner
Name:con_height
Values:Decimal > 0
Default:"0.5"
Description:Fraction of a screen which should be occupied by in-game console.
Name:con_scale
Values:Decimal > 0
Default:"1"
Description:Scale console font relative to it's original size.
Name:con_timestamps
Values:"0", "1"
Default:"1"
Description:Draw local timestamps in console and condump output.
Name:

in_mouse

Values:

"0", "1", "2", "3"

Default:

"1"

Description:

Mouse input mode

0: Mouse disabled.
1: Same as in retail client - high latency, follows desktop mouse speed and acceleration settings.
2: Raw, no acceleration, lowest latency.
3: Raw, lowest latency but with desktop mouse speed and acceleration settings.
Name:mv_allowDownload
Values:"0", "1"
Default:"1"
Description:Enable / Disable Downloads. If you turn this off, the download popup will not appear and you will not be asked wether a file should be downloaded.
Name:mv_apienabled
Values:"0", "1", "2", "3"
Default:Max supported MVAPI level
Description:Max MVAPI level modules can use. 0 disables MVAPI SysCalls completely.
Name:mv_consoleShiftRequirement
Values:"0", "1", 2
Default:"1"
Description:
0: shift is not required to open/close the console.
1: shift is required to open the console but not to close it.
2: shift is required to both, open and to close the console.
Name:mv_nameShadows
Values:"0", "1", 2
Default:"2"
Description:
0: no name shadows at all.
1: name shadows enabled on every version.
2: name shadows enabled in 1.02 mode.
Name:mv_menuOverride
Values:"0", "1"
Default:"0"
Description:Allow loading custom UI modules in the main menu. Beware! This gives full control over downloaded content to the mod, there will be no download popup. Use only for testing.
Name:mv_slowrefresh
Values:Integer >= 0
Default:"3"
Description:Number of requests on a serverlist refresh sent per second to servers in the list. Some providers filter packets on a high number of requests to a lot of different IP addresses in a short time. (e.g. two major ISPs in Germany: "Kabel Deutschland", "Kabel BW").
Name:

r_consoleFont

Values:

"0", "1", "2"

Default:

"1"

Description:

Font used in console, timer, message input field and other places:

0: Original charsgrid_med
1: Code New Roman
2: M+ 1M
Name:r_dynamicGlow
Values:"0", "1"
Default:"0"
Description:Enable / Disable dynamic glow effect.
Name:r_environmentMapping
Values:"0", "1"
Default:"1"
Description:Disable environment mapping for better performance on low-end machines.
Name:r_ext_multisample
Values:"0", "2", "4", "8", "16"
Default:"0"
Description:Multisample anti-aliasing. May not work on all machines.
Name:r_ext_texture_filter_anisotropic
Values:"0", "2", "4", "8", "16"
Default:"2"
Description:Anisotropic filtering level. Higher values increase image quality with little performance loss.
Name:

r_fontSharpness

Values:

Decimal >= 0

Default:

"1"

Description:

Relative font sharpness (doesn't affect console font).

0: Always use original low-res fonts
1: Best quality (in fau's opinion)
Name:

r_gammamethod

Values:

"0", "1", "2"

Default:

"2"

Description:

Method for applying gamma correction. Keep in mind that using non-functional gamma method disables not only r_gamma, but also r_overbrightbits.

0: Pre-processing. Causes washed out colors. Use as last resort.
1: Hardware gamma. Works only in fullscreen.
2: Post-processing. Works in both fullscreen and windowed.
Name:r_highdpi
Values:"0", "1"
Default:"1"
Description:Enable / Disable high DPI rendering when desktop scaling is enabled.
Name:r_saberGlow
Values:"0", "1"
Default:"1"
Description:Enable / Disable dynamic glow on saber shaders. Turn off if it breaks your custom saber model.
Name:r_textureLODBias
Values:Decimal
Default:"0"
Description:Adjust OpenGL texture Level of Detail bias. Useful for some low quality video drivers. Small negative values (eg "-0.2") can help with distant textures appearing blurry.
Name:s_muteWhenMinimized
Values:"0", "1"
Default:"1"
Description:Mute all sounds when client window is minimized.
Name:s_muteWhenUnfocused
Values:"0", "1"
Default:"1"
Description:Mute all sounds when client window is unfocused.
Name:r_printMissingModels
Values:"0", "1"
Default:"1"
Description:Print a warning when a model fails to load.
Name:con_opacity
Values:1 >= Decimal >= 0
Description:Opacity of the in-game console.
Name:con_skipNotifyKeyword
Values:String
Default:"" (Not set)
Description:Keyword used by modules to print messags into the console that should not appear as notifications. JKA uses the builtin keyword [skipnotify] and some mods seem to have adopted this. To increase compatibility with those mods this cvar can be used.

Server-Side

Name:mv_apiConnectionless
Valid:"0", "1"
Default:"1"
Description:Controls if game module may use MVAPI 1 to receive and send connectionless packets with arbitrary source and destination. When disabled SysCalls always return qtrue as if error occured.
Name:mv_serverversion
Valid:"auto", "1.04", "1.03", "1.02"
Default:"1.04"
Description:Decides which gameversion the server will run on. "auto" will host a 1.04 server if assets5.pk3 is found, 1.03 if assets2.pk3 is available and if only assets0.pk3 and assets1.pk3 can be found it will host a 1.02 server. Make sure you have only mods compatible with the hosted gameversion in your base/mod directory. The dedicated server expects you to know what you are doing.
Name:mv_httpdownloads
Valid:"0", "1"
Default:"0"
Description:Switches http downloads on and off.
Name:mv_httpserverport
Valid:0-65535 (TCP Port), Any URL (http://...)
Default:"0"
Description:If a number is provided it decides on which TCP port the builtin HTTP-Server will listen on. If set to zero it will automatically choose a port between 18200 and 18215, trying every single one till it finds an unused port. Make sure that this port is opened in your Firewall / NAT. Since JK2MV 1.1 external HTTP Servers are supported. The URL should point to the GameData directory of your file server. Note that clients also need at least JK2MV 1.1 in case you are using a URL. Older JK2MV versions will not detect the availability of HTTP Downloads in this case.
Name:mv_fixnamecrash
Valid:"0", "1"
Default:"1"
Description:Blocks the use of chars from the extended ASCII table which can cause a crash if used correctly.
Name:mv_fixforcecrash
Valid:"0", "1"
Default:"1"
Description:Blocks the use of malformed forceconfig strings which can cause a crash if used correctly.
Name:mv_fixgalaking
Valid:"0", "1"
Default:"1"
Description:Blocks the use of "galak_mech" as a playermodel on the serverside so legacy clients will not crash. Only useful in 1.02 mode.
Name:mv_fixbrokenmodels
Valid:"0", "1"
Default:"1"
Description:Blocks the use of "kyle/fpls" and "morgan" as a playermodel. These models have invisible parts and thus are some kind of ghosting. Only useful in 1.02 mode.
Name:mv_fixturretcrash
Valid:"0", "1"
Default:"1"
Description:Removes all blaster missiles from the game before hitting the engine limit to prevent players from crashing a server with the turret/sentry.
Name:mv_blockchargejump
Valid:"0", "1"
Default:"1"
Description:Blocks a hack which can be used to jump higher then normally possible.
Name:mv_blockspeedhack
Valid:"0", "1"
Default:"1"
Description:Blocks the speedhack which can be used to run faster.
Name:mv_fixsaberstealing
Valid:"0", "1"
Default:"1"
Description:Prevents spectators from stealing saber.
Name:mv_fixplayerghosting
Valid:"0", "1"
Default:"1"
Description:Prevents "player ghosting" bug, where players can freely walk through affected player.
Name:

mv_resetServerTime

Valid:

"0", "1", "2"

Default:

"1"

Description:

Reset internal server time on map restart. Helps to avoid high server time bugs. Breaks queue in duel gametype on basejk. May cause issues with other mods.

0: Never (compatible)
1: Always except in Duel gametype
2: Always
Name:sv_autoWhitelist
Values:"0", "1"
Default:"1"
Description:Automatically add IPs of players to a whitelist. Whitelisted IPs are can still access the server while it's under a DOS attack and they are stored in ipwhitelist.dat file. Collecting IP addresses without consent may be against European Union's General Data Protection Regulation.
Name:sv_enforceSnaps
Values:"0", "1"
Default:"0"
Description:Ignore the client preference for "snaps" and try to send a snapshot per server frame (sv_fps) if sv_maxSnaps and the client rate permit it.
Name:

sv_floodProtect

Values:

Integer >= 0

Default:

"3"

Description:
0: Disable flood protection.
1: Original flood protection - 1 client command per second.
2+: Relaxed flood protection - Allow sv_floodProtect commands

at once (burst), after this 1 command per second (rate).

Name:sv_hibernateTime
Values:Integer >= 0
Default:"0"
Description:Switches the server to a hibernation mode in which it uses less CPU power when no player is connected. The value is the time in milliseconds after which it automatically switches to the said state when the last player disconnected from the server. The value zero disables hibernation mode.
Name:sv_hibernateFps
Values:Integer >= 1
Default:"5"
Description:The fps to use while the server is in hibernation mode.
Name:sv_maxOOBRate
Valid:1-1000
Default:"20"
Description:Max out-of-bound requests handled per second. Increasing rate improves server responsiveness at the cost of higher CPU usage.
Name:sv_maxRate
Valid:"0", Integer >= 1000
Default:"90000"
Description:Maximum rate for each client. The client rate limits the maximum amount of snapshots sent to a client.
Name:sv_maxSnaps
Valid:Integer > 0
Default:"30"
Description:Maximum amount of snapshots each client should receive. This can also be limited by the client rate.
Name:sv_minRate
Valid:Integer >= 1000
Default:"1000"
Description:Minimum rate for each client. The client rate limits the maximum amount of snapshots sent to a client.
Name:sv_minSnaps
Valid:Integer > 0
Default:"1"
Description:Minimum amount of snapshots each client should receive. This can also be limited by the client rate.
Name:sv_pingFix
Values:"0", "1"
Default:"1"
Description:Enable more accurate and bug-free ping calculation.
Name:sv_dynamicSnapshots
Values:"0", "1"
Default:"1"
Description:Try to send partial snapshots if a snapshot message would otherwise overflow. This should help to avoid clients from dropping due to CL_ParseServerMessage: read past end of server message when maps or mods cause a lot of commands to be sent to a client in a short interval on a busy server.

Undocumented Cvars

  • com_maxfpsMinimized
  • com_maxfpsUnfocused
  • in_nograb
  • mv_coloredTextShadows
  • net_dropsim (dev cvar)
  • net_enabled
  • r_allowsoftwaregl
  • r_convertModelBones
  • r_loadSkinsJKA
  • r_noborder
  • r_centerWindow
  • s_sdlBits
  • s_sdlSpeed
  • s_sdlChannels
  • s_sdlDevSamps
  • s_sdlMixSamps

Other Changes

  • cl_avidemo replaced by cl_aviFrameRate
  • cl_conspeed renamed to con_speed