/
playstate.go
132 lines (99 loc) · 2.19 KB
/
playstate.go
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package aural
import (
"log"
"github.com/gordonklaus/portaudio"
)
const (
FRAMES_PER_BUFFER = 8196
)
func init() {
if err := portaudio.Initialize(); err != nil {
log.Fatalln(err)
}
}
func Terminate() {
portaudio.Terminate()
}
type Playstate struct {
current *Track
Playlist *Playlist
stream *portaudio.Stream
out []int32
isStarted bool
}
func NewPlaystate() (*Playstate, error) {
playstate := Playstate{
Playlist: NewPlaylist([]*Track{}),
out: make([]int32, FRAMES_PER_BUFFER),
isStarted: false,
}
stream, err := portaudio.OpenDefaultStream(
0, 2, 44100,
FRAMES_PER_BUFFER, &playstate.out,
)
if err != nil {
return nil, err
}
playstate.stream = stream
return &playstate, nil
}
func (playstate *Playstate) Queue(playlist *Playlist) *Playlist {
previous := playstate.Playlist
playstate.Playlist = playlist
return previous
}
func (playstate *Playstate) Clear() {
playstate.Playlist = NewPlaylist([]*Track{})
}
func (playstate *Playstate) updateStreamState() bool {
if playstate.Playlist.Length() == 0 {
if playstate.isStarted {
log.Println("Playlist is now empty.")
playstate.stream.Stop()
playstate.isStarted = false
}
return true
}
if !playstate.isStarted {
if err := playstate.stream.Start(); err != nil {
playstate.stream.Close()
log.Fatalln(err)
}
playstate.isStarted = true
}
return false
}
func (playstate *Playstate) Update() *Playstate {
if skipUpdate := playstate.updateStreamState(); skipUpdate == true {
return playstate
}
playstate.isStarted = true
track := playstate.Playlist.Current()
if track != playstate.current {
if err := track.Open(); err != nil {
log.Fatalln(err)
}
log.Println("Now playing", track.Location)
playstate.current = track
}
done, err := track.Update(playstate)
if done || err != nil {
playstate.Playlist.Pop()
}
if err != nil {
log.Println("Skipping due to error:", err)
}
if err = playstate.stream.Write(); err != nil {
log.Println("Error writing data to audio hardware.")
}
return playstate
}
func (playstate *Playstate) MainLoop() chan *Playstate {
channel := make(chan *Playstate)
go func() {
for {
channel <- playstate.Update()
}
}()
return channel
}