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<?xml version="1.0" encoding="utf-8" ?>
<elements>
<info>
<name>Homunculus</name>
<description>5e homebrew</description>
<author url="http://www.dandwiki.com/wiki/5e_Homebrew">D&amp;D Wiki</author>
<update version="0.0.4">
<file name="race-homunculus.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/third-party/dnd-wiki/races/race-homunculus.xml" />
</update>
</info>
<element name="Homunculus" type="Race" source="D&amp;D Wiki" id="ID_WIKI_RACE_HOMUNCULUS">
<description>
<p class="flavor">"Appearances rarely share the whole truth."</p>
<h4>PHYSICAL DESCRIPTION</h4>
<p>Homuculi are best described as fair-skinned, dark haired creatures. Most tend to either look feminine and fair, masculine and handsome, or somewhere in between. Homunculus tend to have nearly black or totally black hair and red-violet, indigo, or violet eyes. They also wear mostly black clothing. Some homunculi prefer their clothing to armor, but the armor they do don is often black or dark brown and armor made by them is often said to be of remarkable craftsmanship, and their weaponry tends to look daunting and frightening.</p>
<h4>HISTORY</h4>
<p>Homunculi were created by a large merchant empire called Xerxes. At that time, there were 14 homunculi, 7 named for Vices, 7 for Virtues, 7 were female, 7 were male. Because of this, there are 7 clans of homunculi, each with a different relation to the other. In Xerxes, the homunculi were taken for granted, treated as slaves and livestock, and sold off as such. Finally, members of the Third and Fourth Clans (the Mammon and Leviathan Clans respectively), sick of their horrid treatment (and envious of the lives of the humans in the Leviathan Clan's case), called together all the homunculi in Xerxes to hold a revolt. They overthrew the human emperor of Xerxes and took their place as the 7 Lords of Xerxes. After a long debate about who did the most in the revolt, the 7 clans finally voted that the Lucifer Clan had led them and done the most, despite the Leviathan Clan being the ones who called the homunculi to revolt and the Mammon Clan being the ones to overthrow the emperor. This decision sparked a fierce hatred between the Lucifer Clan and the Mammon and Leviathan Clans, with the other clans having to scramble to chose sides. Only one clan stood firmly by the Lucifer Clan, the Iblis Clan, and this made them enemies with all the other clans. During this fight, two empires who were close allies of the Xerxian Empire began to war against each other, both empires called on Xerxes for assistance, but because of the upheaval, the clans kept sending soldiers to both sides and confused the two empires. The empires would inevitably be destroyed in their conflict, but not before destroying Xerxes for betraying them, and the empire itself. By the end of the destruction, only three of the original homunculi lived, the head of the Leviathan Clan, the head of the Mammon Clan, both of which had fought alongside even enemies during the attack, and the female homunculus of the Belphegor Clan, who had been disallowed to join into the battle. Following this dishevel the formula to create homunculi were known only to so many warlocks and kept secret. Though they are a rarity any more, they still roam the world.</p>
<h4>SOCIETY</h4>
<p>Normally homunculi hide among humans because of the discrimination that usually comes with being what they are. Homunculus being unable to age or bear children are created at the age chosen by their warlock creator. Most often then not homunculi will abandon their creator, born with the innate sense of freedom and free will. Because homunculi are born with a magic conduit used as a life-force called a "Lifestone" Homunculi may also be hunted for the harvesting of their Lifestone's.</p>
<h4>HOMUNCULUS NAMES</h4>
<p>Homunculi go by characteristics, concepts, nouns and adjectives, the first 14 were named after 7 Vices and 7 Virtues.</p>
<p>
<span class="feature">Male:</span>Courage, Empathy, Justice, Piety, Gluttony, Greed, Wrath, Pride<br/>
<span class="feature">Female:</span>Faith, Harmony, Hope, Joy, Charity, Envy, Lust, Sloth<br/>
</p>
<h4>HOMUNCULUS TRAITS</h4>
<p>Homunculi were created by a large merchant empire called Xerxes.</p>
<p>
<span class="feature">Ability Score Increase.</span>Your Charisma score increases by 2, and your Dexterity or Strength score increases by 1.<br/>
<span class="feature">Age.</span>Homunculi being living constructs are unable to age from the point they are created at. Otherwise they are immortal.<br/>
<span class="feature">Alignment.</span>Being created, homunculi are soulless beings so they start out completely neutral, but innately tend towards a chaotic alignment with a natural curiosity of the world they were brought into.<br/>
<span class="feature">Size.</span>Homunculi are the same size and build as humans. Your size is Medium.<br/>
<span class="feature">Speed.</span>Your base walking speed is 30 feet.<br/>
<span class="feature">Natural Liar.</span>Homunculi live through lying about their origins. You have proficiency in the Deception skill.<br/>
<span class="feature">Lifestone.</span>Homunculi have a Lifestone as their core that grants them excelled healing. After a short or long rest you gain temporary hit points equal to your level + your Constitution mod. Also if you lose any part of your body, it will regenerate over the course of a day. Any spells that would cause the caster to take damage deal half that rounded up.<br/>
<span class="feature">Living Construct.</span>You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.<br/>
<span class="feature">Arcane Origins.</span>You know the Prestidigitation cantrip. Once you reach 3rd level, you can cast the Hex spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the Alter Self once per day. Charisma is your spellcasting ability for these spells.<br/>
<span class="feature">Languages.</span>You can speak, read, and write Common and one extra language of your choice. Homunculi typically learn the languages of other peoples they deal with, including obscure dialects.<br/>
</p>
</description>
<sheet display="false" />
<setters>
<set name="names" type="male">Courage, Empathy, Justice, Piety, Gluttony, Greed, Wrath, Pride</set>
<set name="names" type="female">Faith, Harmony, Hope, Joy, Charity, Envy, Lust, Sloth</set>
<set name="names-format">{{name}}</set>
</setters>
<rules>
<stat name="charisma" value="2"/>
<select type="Racial Trait" name="Ability Score Increase (Homunculus)" supports="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_STRENGTH|ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_DEXTERITY" />
<stat name="innate speed" value="30" bonus="base"/>
<grant type="Size" id="ID_SIZE_MEDIUM" />
<grant type="Language" id="ID_LANGUAGE_COMMON" />
<select type="Language" name="Language (Homunculus)" />
<grant type="Racial Trait" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_NATURAL_LIAR" />
<grant type="Racial Trait" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_LIFESTONE" />
<grant type="Racial Trait" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_LIVING_CONSTRUCT" />
<grant type="Racial Trait" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_ARCANE_ORIGINS" />
</rules>
</element>
<element name="Natural Liar" type="Racial Trait" source="D&amp;D Wiki" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_NATURAL_LIAR">
<description>
<p>Homunculi live through lying about their origins. You have proficiency in the Deception skill.</p>
</description>
<sheet display="false">
<description>Homunculi live through lying about their origins. You have proficiency in the Deception skill.</description>
</sheet>
<rules>
<grant type="Proficiency" id="ID_PROFICIENCY_SKILL_DECEPTION" />
</rules>
</element>
<element name="Lifestone" type="Racial Trait" source="D&amp;D Wiki" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_LIFESTONE">
<description>
<p>Homunculi have a Lifestone as their core that grants them excelled healing. After a short or long rest you gain temporary hit points equal to your level + your Constitution mod. Also if you lose any part of your body, it will regenerate over the course of a day. Any spells that would cause the caster to take damage deal half that rounded up.</p>
</description>
<sheet>
<description>After a short or long rest you gain {{lifestone:hp:temp}} temporary hit points. Also if you lose any part of your body, it will regenerate over the course of a day. Any spells that would cause the caster to take damage deal half that rounded up.</description>
</sheet>
<rules>
<stat name="lifestone:hp:temp" value="level" />
<stat name="lifestone:hp:temp" value="constitution:modifier" />
</rules>
</element>
<element name="Living Construct" type="Racial Trait" source="D&amp;D Wiki" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_LIVING_CONSTRUCT">
<description>
<p>You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.</p>
</description>
<sheet>
<description>You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation.</description>
</sheet>
</element>
<element name="Arcane Origins" type="Racial Trait" source="D&amp;D Wiki" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_ARCANE_ORIGINS">
<description>
<p>You know the Prestidigitation cantrip. Once you reach 3rd level, you can cast the Hex spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the Alter Self once per day. Charisma is your spellcasting ability for these spells.</p>
</description>
<sheet>
<description>You know the Prestidigitation cantrip. (Charisma)</description>
<description level="3">You know the Prestidigitation cantrip. You can cast the Hex spell once per day as a 2nd-level spell.(Charisma)</description>
<description level="5">You know the Prestidigitation cantrip. You can cast the Hex spell once per day as a 2nd-level spell. You can also cast the Alter Self once per day. (Charisma)</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_PRESTIDIGITATION" />
<grant type="Spell" id="ID_PHB_SPELL_HEX" level="3" />
<grant type="Spell" id="ID_PHB_SPELL_ALTER_SELF" level="5" />
</rules>
</element>
<element name="Ability Score Increase (Strength)" type="Racial Trait" source="D&amp;D Wiki" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_STRENGTH">
<supports>Homunculus</supports>
<requirements />
<description>
<p>Your Strength increases by 1.</p>
</description>
<sheet display="false" />
<rules>
<stat name="strength" value="1"/>
</rules>
</element>
<element name="Ability Score Increase (Dexterity)" type="Racial Trait" source="D&amp;D Wiki" id="ID_WIKI_RACIAL_TRAIT_HOMUNCULUS_DEXTERITY">
<supports>Homunculus</supports>
<requirements />
<description>
<p>Your Dexterity increases by 1.</p>
</description>
<sheet display="false" />
<rules>
<stat name="dexterity" value="1"/>
</rules>
</element>
</elements>
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