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gunplay massive lag / errors during fire #3
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Are you sure you're not running one of earlier versions? This was a bug, and it just the same was happening with sparks from EMP explosions, but I did fix it in GunplaySetup.GunProp. |
Dunno. Everything looks like its from March 25. |
Any way for me to reproduce this in-game? |
I guess you could try spawning some lightning to cause a fire that's about
all I know? It might be a edge cause with a biome mod that adds the savanna
biome and its related flora... Or maybe one of the vanilla extended animal
packs?
…On Thu., May 7, 2020, 9:01 a.m. AUTOMATIC1111, ***@***.***> wrote:
Any way for me to reproduce this in-game?
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Getting countless log entries like this.
Narrowed it down in your source files to this:
In Gunplay/Source/Patch/PatchProjectile.cs
Basically something related to the fire is calling suppression, as the __instance projectile, but it is null. Maybe doesn't exist, or was just deleted?
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