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SdlGameViewAdapter.cpp
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SdlGameViewAdapter.cpp
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//
// Created by austin4e on 9/26/15.
//
#include "SdlGameViewAdapter.h"
/*
* communications between SdlGameView and GameController
*/
SdlGameViewAdapter::SdlGameViewAdapter(GameController* gc) {
gameController = gc;
}
std::vector<Vehicle*>* SdlGameViewAdapter::getVehicles(){
return gameController->getVehicles();
}
std::vector<Base*>* SdlGameViewAdapter::getBases(){
return gameController->getBases();
}
std::vector<Bullet*>* SdlGameViewAdapter::getBullets(){
return gameController->getBullets();
}
std::vector<Shield*>* SdlGameViewAdapter::getShields(){
return gameController->getShields();
}
std::vector<Generator*>* SdlGameViewAdapter::getGenerators(){
return gameController->getGenerators();
}
std::vector<Powerup*>* SdlGameViewAdapter::getPowerups(){
return gameController->getPowerups();
}
std::vector<Rocket*>* SdlGameViewAdapter::getRockets(){
return gameController->getRockets();
}
std::vector<GravityWell*>* SdlGameViewAdapter::getGravityWells(){
return gameController->getGravityWells();
}
int SdlGameViewAdapter::getGameOver()
{
return gameController->getGameOver();
}
int SdlGameViewAdapter::getSecToRestart()
{
return gameController->getSecToRestart();
}