forked from csce3513/Team8
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.cbp
97 lines (97 loc) · 3.24 KB
/
Game.cbp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Game" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Release (32-bit)">
<Option output="bin\release\32\Game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\release\32\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-std=c++0x" />
<Add option="-Wall" />
<Add option="-m32" />
<Add option="-DNDEBUG" />
<Add option="-DGLFW_DLL" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add library="fmodex" />
<Add library="opengl32" />
<Add library="glew32" />
<Add library="glfw" />
<Add library="freeimage" />
</Linker>
</Target>
<Target title="Release (64-bit)">
<Option output="bin\release\64\Game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\release\64\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-std=c++0x" />
<Add option="-Wall" />
<Add option="-m64" />
<Add option="-DNDEBUG" />
<Add option="-DGLFW_DLL" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add library="fmodex" />
<Add library="opengl32" />
<Add library="glew32" />
<Add library="glfw" />
<Add library="freeimage" />
</Linker>
</Target>
<Environment>
<Variable name="version" value="1.0.0" />
<Variable name="namespace" value="Game" />
</Environment>
</Build>
<VirtualTargets>
<Add alias="All" targets="Release (32-bit);Release (64-bit);" />
</VirtualTargets>
<Unit filename="include\AppManager.hpp" />
<Unit filename="include\AppState.hpp" />
<Unit filename="include\AudioManager.hpp" />
<Unit filename="include\Base.hpp" />
<Unit filename="include\Entities.hpp" />
<Unit filename="include\Entities\PlayerCharacter.hpp" />
<Unit filename="include\Entities\StaticBlock.hpp" />
<Unit filename="include\Main.hpp" />
<Unit filename="include\Singleton.hpp" />
<Unit filename="include\States.hpp" />
<Unit filename="include\States\IntroState.hpp" />
<Unit filename="include\States\MainMenuState.hpp" />
<Unit filename="include\VideoManager.hpp" />
<Unit filename="resources\audio\music\music.mp3" />
<Unit filename="resources\audio\sfx\tritone.mp3" />
<Unit filename="resources\video\shaders\QuadFragment.glsl" />
<Unit filename="resources\video\shaders\QuadVertex.glsl" />
<Unit filename="resources\video\sprites\player.png" />
<Unit filename="resources\video\sprites\sun.png" />
<Unit filename="resources\video\textures\background.png" />
<Unit filename="resources\video\textures\ground.png" />
<Unit filename="src\AppManager.cpp" />
<Unit filename="src\AudioManager.cpp" />
<Unit filename="src\Main.cpp" />
<Unit filename="src\States\IntroState.cpp" />
<Unit filename="src\States\MainMenuState.cpp" />
<Unit filename="src\VideoManager.cpp" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>