-
Notifications
You must be signed in to change notification settings - Fork 0
/
model_zfs_pool_status_child.go
297 lines (246 loc) · 6.99 KB
/
model_zfs_pool_status_child.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/*
Proxmox
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 2023-01-01
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package proxmox
import (
"encoding/json"
)
// checks if the ZFSPoolStatusChild type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ZFSPoolStatusChild{}
// ZFSPoolStatusChild struct for ZFSPoolStatusChild
type ZFSPoolStatusChild struct {
Cksum float32 `json:"cksum"`
Read float32 `json:"read"`
Write float32 `json:"write"`
Name string `json:"name"`
State string `json:"state"`
Msg *string `json:"msg,omitempty"`
Children []ZFSPoolStatusChild `json:"children,omitempty"`
}
// NewZFSPoolStatusChild instantiates a new ZFSPoolStatusChild object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewZFSPoolStatusChild(cksum float32, read float32, write float32, name string, state string) *ZFSPoolStatusChild {
this := ZFSPoolStatusChild{}
this.Cksum = cksum
this.Read = read
this.Write = write
this.Name = name
this.State = state
return &this
}
// NewZFSPoolStatusChildWithDefaults instantiates a new ZFSPoolStatusChild object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewZFSPoolStatusChildWithDefaults() *ZFSPoolStatusChild {
this := ZFSPoolStatusChild{}
return &this
}
// GetCksum returns the Cksum field value
func (o *ZFSPoolStatusChild) GetCksum() float32 {
if o == nil {
var ret float32
return ret
}
return o.Cksum
}
// GetCksumOk returns a tuple with the Cksum field value
// and a boolean to check if the value has been set.
func (o *ZFSPoolStatusChild) GetCksumOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Cksum, true
}
// SetCksum sets field value
func (o *ZFSPoolStatusChild) SetCksum(v float32) {
o.Cksum = v
}
// GetRead returns the Read field value
func (o *ZFSPoolStatusChild) GetRead() float32 {
if o == nil {
var ret float32
return ret
}
return o.Read
}
// GetReadOk returns a tuple with the Read field value
// and a boolean to check if the value has been set.
func (o *ZFSPoolStatusChild) GetReadOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Read, true
}
// SetRead sets field value
func (o *ZFSPoolStatusChild) SetRead(v float32) {
o.Read = v
}
// GetWrite returns the Write field value
func (o *ZFSPoolStatusChild) GetWrite() float32 {
if o == nil {
var ret float32
return ret
}
return o.Write
}
// GetWriteOk returns a tuple with the Write field value
// and a boolean to check if the value has been set.
func (o *ZFSPoolStatusChild) GetWriteOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Write, true
}
// SetWrite sets field value
func (o *ZFSPoolStatusChild) SetWrite(v float32) {
o.Write = v
}
// GetName returns the Name field value
func (o *ZFSPoolStatusChild) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ZFSPoolStatusChild) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ZFSPoolStatusChild) SetName(v string) {
o.Name = v
}
// GetState returns the State field value
func (o *ZFSPoolStatusChild) GetState() string {
if o == nil {
var ret string
return ret
}
return o.State
}
// GetStateOk returns a tuple with the State field value
// and a boolean to check if the value has been set.
func (o *ZFSPoolStatusChild) GetStateOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.State, true
}
// SetState sets field value
func (o *ZFSPoolStatusChild) SetState(v string) {
o.State = v
}
// GetMsg returns the Msg field value if set, zero value otherwise.
func (o *ZFSPoolStatusChild) GetMsg() string {
if o == nil || isNil(o.Msg) {
var ret string
return ret
}
return *o.Msg
}
// GetMsgOk returns a tuple with the Msg field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZFSPoolStatusChild) GetMsgOk() (*string, bool) {
if o == nil || isNil(o.Msg) {
return nil, false
}
return o.Msg, true
}
// HasMsg returns a boolean if a field has been set.
func (o *ZFSPoolStatusChild) HasMsg() bool {
if o != nil && !isNil(o.Msg) {
return true
}
return false
}
// SetMsg gets a reference to the given string and assigns it to the Msg field.
func (o *ZFSPoolStatusChild) SetMsg(v string) {
o.Msg = &v
}
// GetChildren returns the Children field value if set, zero value otherwise.
func (o *ZFSPoolStatusChild) GetChildren() []ZFSPoolStatusChild {
if o == nil || isNil(o.Children) {
var ret []ZFSPoolStatusChild
return ret
}
return o.Children
}
// GetChildrenOk returns a tuple with the Children field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZFSPoolStatusChild) GetChildrenOk() ([]ZFSPoolStatusChild, bool) {
if o == nil || isNil(o.Children) {
return nil, false
}
return o.Children, true
}
// HasChildren returns a boolean if a field has been set.
func (o *ZFSPoolStatusChild) HasChildren() bool {
if o != nil && !isNil(o.Children) {
return true
}
return false
}
// SetChildren gets a reference to the given []ZFSPoolStatusChild and assigns it to the Children field.
func (o *ZFSPoolStatusChild) SetChildren(v []ZFSPoolStatusChild) {
o.Children = v
}
func (o ZFSPoolStatusChild) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ZFSPoolStatusChild) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["cksum"] = o.Cksum
toSerialize["read"] = o.Read
toSerialize["write"] = o.Write
toSerialize["name"] = o.Name
toSerialize["state"] = o.State
if !isNil(o.Msg) {
toSerialize["msg"] = o.Msg
}
if !isNil(o.Children) {
toSerialize["children"] = o.Children
}
return toSerialize, nil
}
type NullableZFSPoolStatusChild struct {
value *ZFSPoolStatusChild
isSet bool
}
func (v NullableZFSPoolStatusChild) Get() *ZFSPoolStatusChild {
return v.value
}
func (v *NullableZFSPoolStatusChild) Set(val *ZFSPoolStatusChild) {
v.value = val
v.isSet = true
}
func (v NullableZFSPoolStatusChild) IsSet() bool {
return v.isSet
}
func (v *NullableZFSPoolStatusChild) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableZFSPoolStatusChild(val *ZFSPoolStatusChild) *NullableZFSPoolStatusChild {
return &NullableZFSPoolStatusChild{value: val, isSet: true}
}
func (v NullableZFSPoolStatusChild) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableZFSPoolStatusChild) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}