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add walking animation from mixamo #114

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belopot opened this issue Apr 22, 2022 · 4 comments
Open

add walking animation from mixamo #114

belopot opened this issue Apr 22, 2022 · 4 comments

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@belopot
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belopot commented Apr 22, 2022

Hi folks
I uploaded luke.gltf into mixamo and assigned walking animation and exported it into fbx. And then I opened the fbx in blender and exported it into glb file. But I'm getting this issue
image

Please give me an advice
Regards

@Krxtopher
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  1. Does the animation work properly inside of Blender?
  2. What 3D framework are you using (Three.js or Babylon.js)?
  3. Not sure it matters, but we've released a major update to the Hosts library. The host character models haven't changed at all, but if you're planning to use any of the programmatic functionality provided by our Hosts JS library, I recommend using the new version of our library. I doubt it would have a positive or negative impact on this particular issue, but it is at least something to try.

@sdivakarrajesh
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I had the same issue. It happens only on Three.js by the way. You can validate if your model and the animations are working fine using https://sandbox.babylonjs.com/

@hellovarun91
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hellovarun91 commented Oct 10, 2023

Were you able solve this? My animations are working flawlessly in Sandbox. But not in Sumerian.

@trusktr
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trusktr commented Oct 13, 2023

Using Three.js or Babylon? Babylon 5+ has an animation problem we need to fix.

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5 participants