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Deployment with EditorWindow - Launch Path Incorrect #257

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nielss94 opened this issue Apr 2, 2024 · 1 comment
Open

Deployment with EditorWindow - Launch Path Incorrect #257

nielss94 opened this issue Apr 2, 2024 · 1 comment
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@nielss94
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nielss94 commented Apr 2, 2024

I'm deploying a single-region fleet through the Editor Window of the plugin and it (likely) fails because the fleet cannot be created due to the LaunchPathParameter being incorrect:

Resource handler returned message: "Launch path must begin with '/local/game'.

I can see in the parameters tab in Cloudformation that the LaunchPathParameter is set to 'C:\game\serv.x86_64'. This is my configuration in the Editor Window:

image

Any ideas for temporary solutions? Also, if this is something that needs work, I'd be happy to help :)

@levigerber
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Hello thank you for reaching out! I see that the "Build Operating System" is set to AL2. Have you tried setting it to Windows?

@levigerber levigerber added the requesting info Further information is requested label Apr 29, 2024
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