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Error when building client sample with IL2CPP #46

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EdevJogos opened this issue Oct 25, 2021 · 1 comment
Open

Error when building client sample with IL2CPP #46

EdevJogos opened this issue Oct 25, 2021 · 1 comment
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backlog Amazon GameLift engineer has reviewed issue and created internal backlog item for tracking feature request Issue describes a new feature request

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@EdevJogos
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When i try to build the client sample project using IL2CPP i get the error bellow, it works with Mono, but i was wandering there's a way where i can use IL2CPP.

stdout:
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: Amazon.Runtime.Internal.Util.InternalLog4netLogger.loadStatics(): Error processing method 'Amazon.Runtime.Internal.Util.InternalLog4netLogger.loadStatics()' in assembly 'AWSSDK.Core.dll'
 ---> System.InvalidOperationException: No action for the assembly log4net, Version=1.2.15.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a defined
   at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
   at Mono.Linker.Steps.MarkStep.IsFullyPreserved(TypeDefinition type)
   at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
   at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
   at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7()
   at Mono.Linker.Dataflow.ReflectionPatternContext.RecordRecognizedPattern(IMemberDefinition accessedItem, Action mark)
   at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue)
   at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack)
   at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
   at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
   at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner)
   at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
   at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
   at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
   at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
   at Mono.Linker.Steps.MarkStep.ProcessQueue()
   --- End of inner exception stack trace ---
   at Mono.Linker.Steps.MarkStep.ProcessQueue()
   at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
   at Mono.Linker.Steps.MarkStep.Process()
   at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
   at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
   at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
   at Mono.Linker.Pipeline.Process(LinkContext context)
   at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger)
   at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger)
   at Unity.Linker.UnityDriver.RunDriver()
stderr:

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List`1[T] cppPlugins) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <fea4138086dc4e42a285e0e1e88527ef>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

@jinspark-lab
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+1

@AWSJackson AWSJackson added feature request Issue describes a new feature request backlog Amazon GameLift engineer has reviewed issue and created internal backlog item for tracking labels Feb 20, 2024
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