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// The queue setting that determines the highest latency allowed for individual players when placing a game session.
//
// When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
//
// Example:
// // The code below shows an example of how to instantiate this type.
// // The values are placeholders you should change.