/
api_op_DeleteGameServerGroup.go
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/
api_op_DeleteGameServerGroup.go
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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// This operation is used with the Amazon GameLift FleetIQ solution and game
// server groups. Terminates a game server group and permanently deletes the game
// server group record. You have several options for how these resources are
// impacted when deleting the game server group. Depending on the type of delete
// operation selected, this operation might affect these resources:
// - The game server group
// - The corresponding Auto Scaling group
// - All game servers that are currently running in the group
//
// To delete a game server group, identify the game server group to delete and
// specify the type of delete operation to initiate. Game server groups can only be
// deleted if they are in ACTIVE or ERROR status. If the delete request is
// successful, a series of operations are kicked off. The game server group status
// is changed to DELETE_SCHEDULED , which prevents new game servers from being
// registered and stops automatic scaling activity. Once all game servers in the
// game server group are deregistered, Amazon GameLift FleetIQ can begin deleting
// resources. If any of the delete operations fail, the game server group is placed
// in ERROR status. Amazon GameLift FleetIQ emits delete events to Amazon
// CloudWatch. Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html)
func (c *Client) DeleteGameServerGroup(ctx context.Context, params *DeleteGameServerGroupInput, optFns ...func(*Options)) (*DeleteGameServerGroupOutput, error) {
if params == nil {
params = &DeleteGameServerGroupInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DeleteGameServerGroup", params, optFns, c.addOperationDeleteGameServerGroupMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DeleteGameServerGroupOutput)
out.ResultMetadata = metadata
return out, nil
}
type DeleteGameServerGroupInput struct {
// A unique identifier for the game server group. Use either the name or ARN value.
//
// This member is required.
GameServerGroupName *string
// The type of delete to perform. Options include the following:
// - SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto
// Scaling group only when it has no game servers that are in UTILIZED status.
// - FORCE_DELETE – Terminates the game server group, including all active game
// servers regardless of their utilization status, and the Amazon EC2 Auto Scaling
// group.
// - RETAIN – Does a safe delete of the game server group but retains the Amazon
// EC2 Auto Scaling group as is.
DeleteOption types.GameServerGroupDeleteOption
noSmithyDocumentSerde
}
type DeleteGameServerGroupOutput struct {
// An object that describes the deleted game server group resource, with status
// updated to DELETE_SCHEDULED .
GameServerGroup *types.GameServerGroup
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDeleteGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteGameServerGroup{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteGameServerGroup{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "DeleteGameServerGroup"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = addClientRequestID(stack); err != nil {
return err
}
if err = addComputeContentLength(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = addComputePayloadSHA256(stack); err != nil {
return err
}
if err = addRetry(stack, options); err != nil {
return err
}
if err = addRawResponseToMetadata(stack); err != nil {
return err
}
if err = addRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpDeleteGameServerGroupValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteGameServerGroup(options.Region), middleware.Before); err != nil {
return err
}
if err = addRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opDeleteGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "DeleteGameServerGroup",
}
}