/
api_op_DescribeGameSessionDetails.go
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/
api_op_DescribeGameSessionDetails.go
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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Retrieves additional game session properties, including the game session
// protection policy in force, a set of one or more game sessions in a specific
// fleet location. You can optionally filter the results by current game session
// status. This operation can be used in the following ways:
// - To retrieve details for all game sessions that are currently running on all
// locations in a fleet, provide a fleet or alias ID, with an optional status
// filter. This approach returns details from the fleet's home Region and all
// remote locations.
// - To retrieve details for all game sessions that are currently running on a
// specific fleet location, provide a fleet or alias ID and a location name, with
// optional status filter. The location can be the fleet's home Region or any
// remote location.
// - To retrieve details for a specific game session, provide the game session
// ID. This approach looks for the game session ID in all fleets that reside in the
// Amazon Web Services Region defined in the request.
//
// Use the pagination parameters to retrieve results as a set of sequential pages.
// If successful, a GameSessionDetail object is returned for each game session
// that matches the request. Learn more Find a game session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find)
// All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) DescribeGameSessionDetails(ctx context.Context, params *DescribeGameSessionDetailsInput, optFns ...func(*Options)) (*DescribeGameSessionDetailsOutput, error) {
if params == nil {
params = &DescribeGameSessionDetailsInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessionDetails", params, optFns, c.addOperationDescribeGameSessionDetailsMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DescribeGameSessionDetailsOutput)
out.ResultMetadata = metadata
return out, nil
}
type DescribeGameSessionDetailsInput struct {
// A unique identifier for the alias associated with the fleet to retrieve all
// game sessions for. You can use either the alias ID or ARN value.
AliasId *string
// A unique identifier for the fleet to retrieve all game sessions active on the
// fleet. You can use either the fleet ID or ARN value.
FleetId *string
// A unique identifier for the game session to retrieve.
GameSessionId *string
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages.
Limit *int32
// A fleet location to get game session details for. You can specify a fleet's
// home Region or a remote location. Use the Amazon Web Services Region code
// format, such as us-west-2 .
Location *string
// A token that indicates the start of the next sequential page of results. Use
// the token that is returned with a previous call to this operation. To start at
// the beginning of the result set, do not specify a value.
NextToken *string
// Game session status to filter results on. Possible game session statuses
// include ACTIVE , TERMINATED , ACTIVATING and TERMINATING (the last two are
// transitory).
StatusFilter *string
noSmithyDocumentSerde
}
type DescribeGameSessionDetailsOutput struct {
// A collection of properties for each game session that matches the request.
GameSessionDetails []types.GameSessionDetail
// A token that indicates where to resume retrieving results on the next call to
// this operation. If no token is returned, these results represent the end of the
// list.
NextToken *string
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDescribeGameSessionDetailsMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessionDetails{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessionDetails{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "DescribeGameSessionDetails"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = addClientRequestID(stack); err != nil {
return err
}
if err = addComputeContentLength(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = addComputePayloadSHA256(stack); err != nil {
return err
}
if err = addRetry(stack, options); err != nil {
return err
}
if err = addRawResponseToMetadata(stack); err != nil {
return err
}
if err = addRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessionDetails(options.Region), middleware.Before); err != nil {
return err
}
if err = addRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
// DescribeGameSessionDetailsAPIClient is a client that implements the
// DescribeGameSessionDetails operation.
type DescribeGameSessionDetailsAPIClient interface {
DescribeGameSessionDetails(context.Context, *DescribeGameSessionDetailsInput, ...func(*Options)) (*DescribeGameSessionDetailsOutput, error)
}
var _ DescribeGameSessionDetailsAPIClient = (*Client)(nil)
// DescribeGameSessionDetailsPaginatorOptions is the paginator options for
// DescribeGameSessionDetails
type DescribeGameSessionDetailsPaginatorOptions struct {
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages.
Limit int32
// Set to true if pagination should stop if the service returns a pagination token
// that matches the most recent token provided to the service.
StopOnDuplicateToken bool
}
// DescribeGameSessionDetailsPaginator is a paginator for
// DescribeGameSessionDetails
type DescribeGameSessionDetailsPaginator struct {
options DescribeGameSessionDetailsPaginatorOptions
client DescribeGameSessionDetailsAPIClient
params *DescribeGameSessionDetailsInput
nextToken *string
firstPage bool
}
// NewDescribeGameSessionDetailsPaginator returns a new
// DescribeGameSessionDetailsPaginator
func NewDescribeGameSessionDetailsPaginator(client DescribeGameSessionDetailsAPIClient, params *DescribeGameSessionDetailsInput, optFns ...func(*DescribeGameSessionDetailsPaginatorOptions)) *DescribeGameSessionDetailsPaginator {
if params == nil {
params = &DescribeGameSessionDetailsInput{}
}
options := DescribeGameSessionDetailsPaginatorOptions{}
if params.Limit != nil {
options.Limit = *params.Limit
}
for _, fn := range optFns {
fn(&options)
}
return &DescribeGameSessionDetailsPaginator{
options: options,
client: client,
params: params,
firstPage: true,
nextToken: params.NextToken,
}
}
// HasMorePages returns a boolean indicating whether more pages are available
func (p *DescribeGameSessionDetailsPaginator) HasMorePages() bool {
return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0)
}
// NextPage retrieves the next DescribeGameSessionDetails page.
func (p *DescribeGameSessionDetailsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameSessionDetailsOutput, error) {
if !p.HasMorePages() {
return nil, fmt.Errorf("no more pages available")
}
params := *p.params
params.NextToken = p.nextToken
var limit *int32
if p.options.Limit > 0 {
limit = &p.options.Limit
}
params.Limit = limit
result, err := p.client.DescribeGameSessionDetails(ctx, ¶ms, optFns...)
if err != nil {
return nil, err
}
p.firstPage = false
prevToken := p.nextToken
p.nextToken = result.NextToken
if p.options.StopOnDuplicateToken &&
prevToken != nil &&
p.nextToken != nil &&
*prevToken == *p.nextToken {
p.nextToken = nil
}
return result, nil
}
func newServiceMetadataMiddleware_opDescribeGameSessionDetails(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "DescribeGameSessionDetails",
}
}