/
api_op_RequestUploadCredentials.go
149 lines (133 loc) · 4.89 KB
/
api_op_RequestUploadCredentials.go
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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Retrieves a fresh set of credentials for use when uploading a new set of game
// build files to Amazon GameLift's Amazon S3. This is done as part of the build
// creation process; see GameSession (https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html)
// . To request new credentials, specify the build ID as returned with an initial
// CreateBuild request. If successful, a new set of credentials are returned, along
// with the S3 storage location associated with the build ID. Learn more Create a
// Build with Files in S3 (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build)
// All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) RequestUploadCredentials(ctx context.Context, params *RequestUploadCredentialsInput, optFns ...func(*Options)) (*RequestUploadCredentialsOutput, error) {
if params == nil {
params = &RequestUploadCredentialsInput{}
}
result, metadata, err := c.invokeOperation(ctx, "RequestUploadCredentials", params, optFns, c.addOperationRequestUploadCredentialsMiddlewares)
if err != nil {
return nil, err
}
out := result.(*RequestUploadCredentialsOutput)
out.ResultMetadata = metadata
return out, nil
}
type RequestUploadCredentialsInput struct {
// A unique identifier for the build to get credentials for. You can use either
// the build ID or ARN value.
//
// This member is required.
BuildId *string
noSmithyDocumentSerde
}
type RequestUploadCredentialsOutput struct {
// Amazon S3 path and key, identifying where the game build files are stored.
StorageLocation *types.S3Location
// Amazon Web Services credentials required when uploading a game build to the
// storage location. These credentials have a limited lifespan and are valid only
// for the build they were issued for.
UploadCredentials *types.AwsCredentials
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationRequestUploadCredentialsMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpRequestUploadCredentials{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpRequestUploadCredentials{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "RequestUploadCredentials"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = addClientRequestID(stack); err != nil {
return err
}
if err = addComputeContentLength(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = addComputePayloadSHA256(stack); err != nil {
return err
}
if err = addRetry(stack, options); err != nil {
return err
}
if err = addRawResponseToMetadata(stack); err != nil {
return err
}
if err = addRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpRequestUploadCredentialsValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opRequestUploadCredentials(options.Region), middleware.Before); err != nil {
return err
}
if err = addRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opRequestUploadCredentials(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "RequestUploadCredentials",
}
}