/
api_op_UpdateScript.go
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/
api_op_UpdateScript.go
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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Updates Realtime script metadata and content. To update script metadata,
// specify the script ID and provide updated name and/or version values. To update
// script content, provide an updated zip file by pointing to either a local file
// or an Amazon S3 bucket location. You can use either method regardless of how the
// original script was uploaded. Use the Version parameter to track updates to the
// script. If the call is successful, the updated metadata is stored in the script
// record and a revised script is uploaded to the Amazon GameLift service. Once the
// script is updated and acquired by a fleet instance, the new version is used for
// all new game sessions. Learn more Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html)
// Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) UpdateScript(ctx context.Context, params *UpdateScriptInput, optFns ...func(*Options)) (*UpdateScriptOutput, error) {
if params == nil {
params = &UpdateScriptInput{}
}
result, metadata, err := c.invokeOperation(ctx, "UpdateScript", params, optFns, c.addOperationUpdateScriptMiddlewares)
if err != nil {
return nil, err
}
out := result.(*UpdateScriptOutput)
out.ResultMetadata = metadata
return out, nil
}
type UpdateScriptInput struct {
// A unique identifier for the Realtime script to update. You can use either the
// script ID or ARN value.
//
// This member is required.
ScriptId *string
// A descriptive label that is associated with a script. Script names don't need
// to be unique.
Name *string
// The location of the Amazon S3 bucket where a zipped file containing your
// Realtime scripts is stored. The storage location must specify the Amazon S3
// bucket name, the zip file name (the "key"), and a role ARN that allows Amazon
// GameLift to access the Amazon S3 storage location. The S3 bucket must be in the
// same Region where you want to create a new script. By default, Amazon GameLift
// uploads the latest version of the zip file; if you have S3 object versioning
// turned on, you can use the ObjectVersion parameter to specify an earlier
// version.
StorageLocation *types.S3Location
// Version information associated with a build or script. Version strings don't
// need to be unique.
Version *string
// A data object containing your Realtime scripts and dependencies as a zip file.
// The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
// When using the Amazon Web Services CLI tool to create a script, this parameter
// is set to the zip file name. It must be prepended with the string "fileb://" to
// indicate that the file data is a binary object. For example: --zip-file
// fileb://myRealtimeScript.zip .
ZipFile []byte
noSmithyDocumentSerde
}
type UpdateScriptOutput struct {
// The newly created script record with a unique script ID. The new script's
// storage location reflects an Amazon S3 location: (1) If the script was uploaded
// from an S3 bucket under your account, the storage location reflects the
// information that was provided in the CreateScript request; (2) If the script
// file was uploaded from a local zip file, the storage location reflects an S3
// location controls by the Amazon GameLift service.
Script *types.Script
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationUpdateScriptMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateScript{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateScript{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "UpdateScript"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = addClientRequestID(stack); err != nil {
return err
}
if err = addComputeContentLength(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = addComputePayloadSHA256(stack); err != nil {
return err
}
if err = addRetry(stack, options); err != nil {
return err
}
if err = addRawResponseToMetadata(stack); err != nil {
return err
}
if err = addRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpUpdateScriptValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateScript(options.Region), middleware.Before); err != nil {
return err
}
if err = addRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opUpdateScript(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "UpdateScript",
}
}