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api_op_UpdateGameSession.go
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api_op_UpdateGameSession.go
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// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
package gamelift
import (
"context"
"github.com/aws/aws-sdk-go-v2/aws"
"github.com/aws/aws-sdk-go-v2/internal/awsutil"
)
// Represents the input for a request action.
type UpdateGameSessionInput struct {
_ struct{} `type:"structure"`
// Unique identifier for the game session to update.
//
// GameSessionId is a required field
GameSessionId *string `min:"1" type:"string" required:"true"`
// Maximum number of players that can be connected simultaneously to the game
// session.
MaximumPlayerSessionCount *int64 `type:"integer"`
// Descriptive label that is associated with a game session. Session names do
// not need to be unique.
Name *string `min:"1" type:"string"`
// Policy determining whether or not the game session accepts new players.
PlayerSessionCreationPolicy PlayerSessionCreationPolicy `type:"string" enum:"true"`
// Game session protection policy to apply to this game session only.
//
// * NoProtection -- The game session can be terminated during a scale-down
// event.
//
// * FullProtection -- If the game session is in an ACTIVE status, it cannot
// be terminated during a scale-down event.
ProtectionPolicy ProtectionPolicy `type:"string" enum:"true"`
}
// String returns the string representation
func (s UpdateGameSessionInput) String() string {
return awsutil.Prettify(s)
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *UpdateGameSessionInput) Validate() error {
invalidParams := aws.ErrInvalidParams{Context: "UpdateGameSessionInput"}
if s.GameSessionId == nil {
invalidParams.Add(aws.NewErrParamRequired("GameSessionId"))
}
if s.GameSessionId != nil && len(*s.GameSessionId) < 1 {
invalidParams.Add(aws.NewErrParamMinLen("GameSessionId", 1))
}
if s.Name != nil && len(*s.Name) < 1 {
invalidParams.Add(aws.NewErrParamMinLen("Name", 1))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
// Represents the returned data in response to a request action.
type UpdateGameSessionOutput struct {
_ struct{} `type:"structure"`
// Object that contains the updated game session metadata.
GameSession *GameSession `type:"structure"`
}
// String returns the string representation
func (s UpdateGameSessionOutput) String() string {
return awsutil.Prettify(s)
}
const opUpdateGameSession = "UpdateGameSession"
// UpdateGameSessionRequest returns a request value for making API operation for
// Amazon GameLift.
//
// Updates game session properties. This includes the session name, maximum
// player count, protection policy, which controls whether or not an active
// game session can be terminated during a scale-down event, and the player
// session creation policy, which controls whether or not new players can join
// the session. To update a game session, specify the game session ID and the
// values you want to change. If successful, an updated GameSession object is
// returned.
//
// * CreateGameSession
//
// * DescribeGameSessions
//
// * DescribeGameSessionDetails
//
// * SearchGameSessions
//
// * UpdateGameSession
//
// * GetGameSessionLogUrl
//
// * Game session placements StartGameSessionPlacement DescribeGameSessionPlacement
// StopGameSessionPlacement
//
// // Example sending a request using UpdateGameSessionRequest.
// req := client.UpdateGameSessionRequest(params)
// resp, err := req.Send(context.TODO())
// if err == nil {
// fmt.Println(resp)
// }
//
// Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession
func (c *Client) UpdateGameSessionRequest(input *UpdateGameSessionInput) UpdateGameSessionRequest {
op := &aws.Operation{
Name: opUpdateGameSession,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &UpdateGameSessionInput{}
}
req := c.newRequest(op, input, &UpdateGameSessionOutput{})
return UpdateGameSessionRequest{Request: req, Input: input, Copy: c.UpdateGameSessionRequest}
}
// UpdateGameSessionRequest is the request type for the
// UpdateGameSession API operation.
type UpdateGameSessionRequest struct {
*aws.Request
Input *UpdateGameSessionInput
Copy func(*UpdateGameSessionInput) UpdateGameSessionRequest
}
// Send marshals and sends the UpdateGameSession API request.
func (r UpdateGameSessionRequest) Send(ctx context.Context) (*UpdateGameSessionResponse, error) {
r.Request.SetContext(ctx)
err := r.Request.Send()
if err != nil {
return nil, err
}
resp := &UpdateGameSessionResponse{
UpdateGameSessionOutput: r.Request.Data.(*UpdateGameSessionOutput),
response: &aws.Response{Request: r.Request},
}
return resp, nil
}
// UpdateGameSessionResponse is the response type for the
// UpdateGameSession API operation.
type UpdateGameSessionResponse struct {
*UpdateGameSessionOutput
response *aws.Response
}
// SDKResponseMetdata returns the response metadata for the
// UpdateGameSession request.
func (r *UpdateGameSessionResponse) SDKResponseMetdata() *aws.Response {
return r.response
}