/
api_op_DeregisterGameServer.go
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/
api_op_DeregisterGameServer.go
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// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
package gamelift
import (
"context"
"github.com/aws/aws-sdk-go-v2/aws"
"github.com/aws/aws-sdk-go-v2/internal/awsutil"
"github.com/aws/aws-sdk-go-v2/private/protocol"
"github.com/aws/aws-sdk-go-v2/private/protocol/jsonrpc"
)
type DeregisterGameServerInput struct {
_ struct{} `type:"structure"`
// An identifier for the game server group where the game server to be de-registered
// is running. Use either the GameServerGroup name or ARN value.
//
// GameServerGroupName is a required field
GameServerGroupName *string `min:"1" type:"string" required:"true"`
// The identifier for the game server to be de-registered.
//
// GameServerId is a required field
GameServerId *string `min:"3" type:"string" required:"true"`
}
// String returns the string representation
func (s DeregisterGameServerInput) String() string {
return awsutil.Prettify(s)
}
// Validate inspects the fields of the type to determine if they are valid.
func (s *DeregisterGameServerInput) Validate() error {
invalidParams := aws.ErrInvalidParams{Context: "DeregisterGameServerInput"}
if s.GameServerGroupName == nil {
invalidParams.Add(aws.NewErrParamRequired("GameServerGroupName"))
}
if s.GameServerGroupName != nil && len(*s.GameServerGroupName) < 1 {
invalidParams.Add(aws.NewErrParamMinLen("GameServerGroupName", 1))
}
if s.GameServerId == nil {
invalidParams.Add(aws.NewErrParamRequired("GameServerId"))
}
if s.GameServerId != nil && len(*s.GameServerId) < 3 {
invalidParams.Add(aws.NewErrParamMinLen("GameServerId", 3))
}
if invalidParams.Len() > 0 {
return invalidParams
}
return nil
}
type DeregisterGameServerOutput struct {
_ struct{} `type:"structure"`
}
// String returns the string representation
func (s DeregisterGameServerOutput) String() string {
return awsutil.Prettify(s)
}
const opDeregisterGameServer = "DeregisterGameServer"
// DeregisterGameServerRequest returns a request value for making API operation for
// Amazon GameLift.
//
// This action is part of Amazon GameLift FleetIQ with game server groups, which
// is in preview release and is subject to change.
//
// Removes the game server resource from the game server group. As a result
// of this action, the de-registered game server can no longer be claimed and
// will not returned in a list of active game servers.
//
// To de-register a game server, specify the game server group and game server
// ID. If successful, this action emits a CloudWatch event with termination
// time stamp and reason.
//
// Learn more
//
// GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/gsg-intro.html)
//
// Related operations
//
// * RegisterGameServer
//
// * ListGameServers
//
// * ClaimGameServer
//
// * DescribeGameServer
//
// * UpdateGameServer
//
// * DeregisterGameServer
//
// // Example sending a request using DeregisterGameServerRequest.
// req := client.DeregisterGameServerRequest(params)
// resp, err := req.Send(context.TODO())
// if err == nil {
// fmt.Println(resp)
// }
//
// Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterGameServer
func (c *Client) DeregisterGameServerRequest(input *DeregisterGameServerInput) DeregisterGameServerRequest {
op := &aws.Operation{
Name: opDeregisterGameServer,
HTTPMethod: "POST",
HTTPPath: "/",
}
if input == nil {
input = &DeregisterGameServerInput{}
}
req := c.newRequest(op, input, &DeregisterGameServerOutput{})
req.Handlers.Unmarshal.Remove(jsonrpc.UnmarshalHandler)
req.Handlers.Unmarshal.PushBackNamed(protocol.UnmarshalDiscardBodyHandler)
return DeregisterGameServerRequest{Request: req, Input: input, Copy: c.DeregisterGameServerRequest}
}
// DeregisterGameServerRequest is the request type for the
// DeregisterGameServer API operation.
type DeregisterGameServerRequest struct {
*aws.Request
Input *DeregisterGameServerInput
Copy func(*DeregisterGameServerInput) DeregisterGameServerRequest
}
// Send marshals and sends the DeregisterGameServer API request.
func (r DeregisterGameServerRequest) Send(ctx context.Context) (*DeregisterGameServerResponse, error) {
r.Request.SetContext(ctx)
err := r.Request.Send()
if err != nil {
return nil, err
}
resp := &DeregisterGameServerResponse{
DeregisterGameServerOutput: r.Request.Data.(*DeregisterGameServerOutput),
response: &aws.Response{Request: r.Request},
}
return resp, nil
}
// DeregisterGameServerResponse is the response type for the
// DeregisterGameServer API operation.
type DeregisterGameServerResponse struct {
*DeregisterGameServerOutput
response *aws.Response
}
// SDKResponseMetdata returns the response metadata for the
// DeregisterGameServer request.
func (r *DeregisterGameServerResponse) SDKResponseMetdata() *aws.Response {
return r.response
}