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events.go
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events.go
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package ui
import (
"time"
"github.com/axe/axe-go/pkg/gfx"
"github.com/axe/axe-go/pkg/util"
)
type CanStop interface {
Stopped() bool
}
type Listener[E CanStop] func(ev E)
func (l Listener[E]) Trigger(ev E) {
if l != nil {
l(ev)
}
}
func listenerNil[E CanStop](a Listener[E]) bool {
return a == nil
}
func listenerJoin[E CanStop](first Listener[E], second Listener[E]) Listener[E] {
return func(ev E) {
first(ev)
if !ev.Stopped() {
second(ev)
}
}
}
func (a *Listener[E]) Add(b Listener[E], before bool) {
*a = util.CoalesceJoin(*a, b, before, listenerNil[E], listenerJoin[E])
}
func (a *Listener[E]) Clear() {
*a = nil
}
type Events struct {
OnPointer Listener[*PointerEvent]
OnKey Listener[*KeyEvent]
OnFocus Listener[*Event]
OnBlur Listener[*Event]
OnDrag Listener[*DragEvent]
}
func (e *Events) Add(add Events, before bool) {
e.OnPointer.Add(add.OnPointer, before)
e.OnKey.Add(add.OnKey, before)
e.OnFocus.Add(add.OnFocus, before)
e.OnBlur.Add(add.OnBlur, before)
e.OnDrag.Add(add.OnDrag, before)
}
func (e *Events) Clear() {
e.OnPointer.Clear()
e.OnKey.Clear()
e.OnFocus.Clear()
e.OnBlur.Clear()
e.OnDrag.Clear()
}
type Event struct {
Time time.Time
Stop bool
Capture bool
Cancel bool
Target *Base
}
var _ CanStop = &Event{}
func (e Event) withTarget(target *Base) Event {
e.Target = target
return e
}
func (e *Event) StopPropagation() {
e.Stop = true
}
func (e *Event) PreventDefault() {
e.Cancel = true
}
func (e *Event) Stopped() bool {
return e.Stop
}
type DragEventType int
const (
DragEventStart DragEventType = iota
DragEventMove
DragEventEnd
DragEventCancel
DragEventOver
DragEventDrop
)
type DragEvent struct {
Event
Point gfx.Coord
Start gfx.Coord
DeltaStart gfx.Coord
DeltaMove gfx.Coord
Type DragEventType
Dragging *Base
*HasCursor
}
func (ev DragEvent) as(dragType DragEventType) *DragEvent {
ev.Event = Event{Capture: false}
ev.Type = dragType
return &ev
}
type PointerEventType int
const (
// Press down (might not be followed by up)
PointerEventDown PointerEventType = iota
// Press up (might not be followed by )
PointerEventUp
// When a component previously received a down but the latest down excludes them.
PointerEventDownOut
// When a component previously received an up but the latest up excludes them.
PointerEventUpOut
// A pointer has leaved a component.
PointerEventLeave
// A pointer has entered a component.
PointerEventEnter
// A scroll/wheel event.
PointerEventWheel
// The pointer has moved.
PointerEventMove
)
type PointerEvent struct {
Event
Point gfx.Coord
Button int
Wheel gfx.Coord
Type PointerEventType
*HasCursor
}
func (e PointerEvent) as(eventType PointerEventType) PointerEvent {
e.Event = Event{Capture: true}
e.Type = eventType
return e
}
func (e PointerEvent) withTarget(target *Base) PointerEvent {
e.Target = target
return e
}
type PointerButtons struct {
Down bool
DownTime int64
}
type KeyEventType int
const (
KeyEventDown KeyEventType = iota
KeyEventUp
KeyEventPress
)
type KeyEvent struct {
Event
Key string
Char rune
Type KeyEventType
}