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Windows Universal Platform (UWP) Support? #232
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Yes, we have plan to support UWP: https://github.com/axmolengine/axmol/projects/2 |
Usefull for Xbox One/X Platform. |
Yes and also Windoes store. In the past Cocos2dx support uwp, I think it had support in version 3.15 |
Maybe this is helping to convert/add UWP to adxe: |
It works for Desktop applications, Xbox still requires the full implementation |
I confirm, winRT support that allows to produce UWP format was available in 3.15 and is easy to copy/paste for support in 3.17. |
There is a problem with the audio player as of 3.17, but taking advantage of the unified OpenAL the project has, it might be easier to debug caching problems. There is also no gamepad support. |
I will share you my cocos2d-x 4.0 UWP port, and start working on a fork, I just don't have a few prebuilt libraries from the dependencies/thirdparty folder, it's stuck at the linking phase, I think I have the lua thing built already |
This one is it: https://github.com/Greentwip/time-trio UWP Port of 4.0 version. Problem is some libraries need to be compiled from source, I've already compiled angle, lua, openssl I guess? But bullet, and some other need their precomps. I'll try to follow up with the adxe structure, right now I don't know how to disable glfw and purely add the missing UWP files using OpenGL. |
Not probably UWP (I'm almost done with the port) but you can try this Xbox port I've finished compiling, you'll just need the open Microsoft GDK (or sign up for the internal Microsoft GDK): https://github.com/balancedwolf/adxe See: CMakeGDKXboxOne.cmake and CMakeLists.txt from the time-trio repo to build your game. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
@hal99, |
@halx99 |
Time to clean my XBOX One ;) |
Can you add Windows Universal Platform (UWP)?
It was available on older Cocos2d-x 3 versions
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