/
player.go
183 lines (155 loc) · 3.52 KB
/
player.go
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package bombertcp
import (
"bufio"
"encoding/json"
"fmt"
"github.com/aybabtme/bomberman/logger"
"github.com/aybabtme/bomberman/player"
"net"
"strings"
"sync"
)
const (
// BufferedMoves is the number of moves
BufferedMoves = 1
BufferedUpdates = 1
)
type TcpPlayer struct {
stateL sync.RWMutex
state player.State
l *logger.Logger
// Comms
update chan player.State
outMove chan player.Move
}
func NewTcpPlayer(state player.State, laddr string, log *logger.Logger) player.Player {
t := &TcpPlayer{
l: log,
stateL: sync.RWMutex{},
state: state,
update: make(chan player.State, BufferedUpdates), // Buffer some responses, if network is slow
outMove: make(chan player.Move, BufferedMoves), // Rate-limiting to 1 move per turn
}
go func() {
addr, err := net.ResolveTCPAddr("tcp", laddr)
if err != nil {
log.Errorf("resolving laddr, %v", err)
return
}
if err := t.listenForPlayer(addr); err != nil {
log.Errorf("[TCP] connecting to player, %v", err)
}
}()
return t
}
func (t *TcpPlayer) listenForPlayer(addr *net.TCPAddr) (err error) {
var l *net.TCPListener
l, err = net.ListenTCP("tcp", addr)
if err != nil {
return fmt.Errorf("listening on addr, %v", err)
}
defer func() { err = l.Close() }()
alive := true
for alive {
err := t.acceptPlayerConn(l)
if err != nil {
return err
}
t.stateL.RLock()
alive = t.state.Alive
t.stateL.RUnlock()
}
return nil
}
func (t *TcpPlayer) acceptPlayerConn(l *net.TCPListener) (err error) {
var conn *net.TCPConn
conn, err = l.AcceptTCP()
if err != nil {
return fmt.Errorf("accepting, %v", err)
}
defer func() { err = conn.Close() }()
r := bufio.NewReader(conn)
w := bufio.NewWriter(conn)
wg := &sync.WaitGroup{}
wg.Add(2)
go func() { t.sendUpdates(w, wg) }()
go func() { t.receiveMoves(r, wg) }()
wg.Wait()
return nil
}
func (t *TcpPlayer) sendUpdates(w *bufio.Writer, wg *sync.WaitGroup) {
defer wg.Done()
enc := json.NewEncoder(w)
lastTurnSent := -1
for update := range t.update {
t.stateL.Lock()
t.state = update
t.stateL.Unlock()
if update.Turn == lastTurnSent {
continue
}
if err := enc.Encode(update); err != nil {
t.l.Errorf("[TCP] sending update to player, %v", err)
return
}
if _, err := w.WriteRune('\n'); err != nil {
t.l.Errorf("[TCP] sending EOL to player, %v", err)
return
}
if err := w.Flush(); err != nil {
t.l.Errorf("[TCP] flushing update to player, %v", err)
return
}
lastTurnSent = update.Turn
}
}
func (t *TcpPlayer) receiveMoves(r *bufio.Reader, wg *sync.WaitGroup) {
defer wg.Done()
t.stateL.RLock()
alive := t.state.Alive
t.stateL.RUnlock()
for alive {
moveStr, err := r.ReadString('\n')
if err != nil {
t.l.Errorf("[TCP] reading move from connection, %v", err)
return
}
var m player.Move
switch player.Move(strings.TrimSpace(moveStr)) {
case player.Up:
m = player.Up
case player.Down:
m = player.Down
case player.Left:
m = player.Left
case player.Right:
m = player.Right
case player.PutBomb:
m = player.PutBomb
default:
t.l.Errorf("[TCP] invalid move string")
t.l.Debugf("[TCP] move='%s'", moveStr)
continue
}
select {
case t.outMove <- m:
default:
// too many moves
}
t.stateL.RLock()
alive = t.state.Alive
t.stateL.RUnlock()
}
}
func (t *TcpPlayer) Name() string {
t.stateL.RLock()
defer t.stateL.RUnlock()
name := t.state.Name
return name
}
func (t *TcpPlayer) Move() <-chan player.Move {
return t.outMove
}
func (t *TcpPlayer) Update() chan<- player.State {
return t.update
}