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sources.cmake
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sources.cmake
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list(APPEND HEADER_FILES
"include/VulkanShader.hpp"
"include/VulkanRenderPipeline.hpp"
"include/Window.hpp"
"include/VulkanRenderer.hpp"
"include/VulkanCommandBuffer.hpp"
"include/VulkanSwap.hpp"
"include/VulkanDevice.hpp"
"include/VulkanSingleCommand.hpp"
"include/VulkanDepthBuffer.hpp"
"include/VulkanInst.hpp"
"include/VulkanImage.hpp"
"include/VulkanRenderPass.hpp"
"include/VulkanDescriptor.hpp"
"include/VulkanVertex.hpp"
"include/VulkanBuffer.hpp"
"include/VulkanController.hpp"
"include/game/scene.hpp"
"include/game/ObjectControllers.hpp"
"include/game/Menu.hpp"
"include/game/SceneControllers.hpp"
"include/game/ShipControllers.hpp"
"include/game/ScoreControllers.hpp"
"include/game/ControllerHelpers.hpp"
"include/game/SoundSystem.hpp"
#"include/game/parsing/GameContext.hpp"
)
list(APPEND SOURCE_FILES
"src/Window.cpp"
"src/main.cpp"
"src/ObjectController.cpp"
"src/helpers/VulkanRenderPass.cpp"
"src/helpers/VulkanShader.cpp"
"src/helpers/VulkanRenderPipeline.cpp"
"src/helpers/VulkanCommandBuffer.cpp"
"src/helpers/VulkanDescriptor.cpp"
"src/helpers/VulkanSingleCommand.cpp"
"src/helpers/VulkanDepthBuffer.cpp"
"src/helpers/VulkanImage.cpp"
#"src/helpers/GameContext.cpp"
)