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lemmings.py
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lemmings.py
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# we will use numpyn matplotlib, and some other libraries
import numpy as np
import matplotlib.pyplot as plt
import time
from matplotlib import animation
import scipy.signal
from scipy.optimize import fmin_l_bfgs_b
import imageio
from lemmingsGraphics import displayLemmingsAnimationPyGame
obstacleColor=np.array([0.8,0.8,0.8])
lemmingsColor = np.array([0,1,1])
targetColor = np.array([0,1,0 ])
def zoomImage(image,factor):
return np.dstack([scipy.ndimage.zoom(image[:,:,idChannel], factor,order=0) for idChannel in range(3)])
def randomObstacles(targetMap,lemmingsPositionsInit,height,width):
obstaclesMap=np.random.rand(height,width)>0.7
obstaclesMap[:,0]=1
obstaclesMap[0,:]=1
obstaclesMap[:,-1]=1
obstaclesMap[-1,:]=1
obstaclesMap[lemmingsPositionsInit[:,0],lemmingsPositionsInit[:,1]]=0
obstaclesMap=np.minimum(1-targetMap, obstaclesMap)
return obstaclesMap
def drawLemmingsInMap(lemmingsMaps,lemmingsPositions,lemmingsDirections):
nbFrames=lemmingsMaps.shape[0]
nbLemmings=lemmingsPositions.shape[1]
for iFrame in range(nbFrames):
for i in range(nbLemmings):
lemmingsMaps[iFrame,lemmingsPositions[iFrame,i,0],lemmingsPositions[iFrame,i,1],int(0.5*(lemmingsDirections[iFrame,i])+1)]+=1
def displayMovie(movieFrames,gifName,gifZoom=30):
if not gifName is None:
frames=[]
for idFrame in range(len(movieFrames)):
#frames.append(cv2.resize(movieFrames[idFrame],None,fx=gifZoom, fy=gifZoom, interpolation = cv2.INTER_NEAREST))
frames.append(zoomImage(movieFrames[idFrame],gifZoom))
imageio.mimsave(gifName, frames)
fig = plt.figure()
iFrame=0
im=plt.imshow(movieFrames[0],interpolation="nearest")
def init():
return im,
def animate(iFrame):
im.set_data(movieFrames[iFrame])
return im,
anim = animation.FuncAnimation(fig, animate, init_func=init, frames=movieFrames.shape[0], interval=100, blit=True)
plt.show()
def displayLemmingsAnimation(lemmingsMaps,obstaclesMap,targetsMap,gifName=None,gifZoom=30):
lemmingsMapsSum=np.sum(lemmingsMaps,axis=3)
movieFrames=np.minimum(targetsMap[None,:,:,None]*targetColor+obstaclesMap[None,:,:,None]*obstacleColor+lemmingsMapsSum[:,:,:,None]*lemmingsColor,1)
displayMovie(movieFrames,gifName=gifName,gifZoom=gifZoom)
def finalScore(lemmingsMaps,targetsMap):
return np.sum(np.sum(lemmingsMaps[-1],axis=2)*targetsMap)
def randomGame(height,width,nbFrames=None,nbLemmings=1,seed=None,nbMaxBlocks=3,startLeftCorner=True):
if nbFrames is None:
nbFrames=height*2
if not seed is None:
np.random.seed(seed)
# setting up the target
nbTarget=1
target=np.array([[height-2,width-2]],dtype=np.int32)
# initializing lemmings positions randomly
if startLeftCorner:
lemmingsPositionsInit=np.array([[1,1]])
np.random.rand(nbLemmings,2)
else:
lemmingsPositionsInit=np.floor(np.random.rand(nbLemmings,2)*np.array([1,width-3])).astype(np.int32)+np.array([1,1])
lemmingsDirectionsInit=np.round(np.random.rand(nbLemmings)).astype(np.int32)*2-1
targetsMap=np.zeros((height,width),dtype=np.bool)
for i in range(nbTarget):
targetsMap[target[i,0],target[i,1]]+=1
# setting up the obstacles
obstaclesMap=randomObstacles(targetsMap,lemmingsPositionsInit,height,width)
game=lemmingsGame(obstaclesMap, targetsMap,lemmingsPositionsInit,
lemmingsDirectionsInit, nbFrames,nbMaxBlocks)
return game
def readGameFile(filename):
with open(filename, 'r') as f:
nbFrames=int(f.readline())
nbMaxBlocks=int(f.readline())
data = f.readlines()
height=len(data)
for i,line in enumerate(data):
if i==0:
width=len(line)-1
obstaclesMap=np.zeros((height,width),dtype=np.int)
targetsMap=np.zeros((height,width),dtype=np.int)
for j,c in enumerate(line):
if c=='X':
obstaclesMap[i,j]=1
elif c=='R':
lemmingsPositionsInit =np.array([[i,j]])
lemmingsDirectionsInit= np.array([1])
elif c=='L' :
lemmingsPositionsInit =np.array([[i,j]])
lemmingsDirectionsInit= np.array([-1])
elif c=='T':
targetsMap[i,j]=1
elif c=='.':
pass
else:
print('unkown element %s',c)
raise
game=lemmingsGame(obstaclesMap, targetsMap,lemmingsPositionsInit,
lemmingsDirectionsInit, nbFrames,nbMaxBlocks)
return game
class lemmingsGame():
def __init__(self,obstaclesMap,targetsMap,lemmingsPositionsInit,lemmingsDirectionsInit,nbFrames,nbMaxBlocks=3):
height,width=obstaclesMap.shape
self.obstaclesMap=obstaclesMap
nbLemmings=len(lemmingsPositionsInit)
self.height=height
self.width=width
self.nbFrames=nbFrames
self.nbLemmings=nbLemmings
self.nbMaxBlocks=nbMaxBlocks
self.lemmingsPositionsInit=lemmingsPositionsInit
self.lemmingsDirectionsInit=lemmingsDirectionsInit
self.targetsMap=targetsMap
self.lemmingsMapsInit=np.zeros((height,width,2))
drawLemmingsInMap(self.lemmingsMapsInit[None,:,:],self.lemmingsPositionsInit[None,:,:],self.lemmingsDirectionsInit[None,:])
def simulate(self,obstaclesMap):
# this function simulate lemmings, in order to keep the code as simple as possible we handle the boundary using the modulo operator.
# therefore obsacle must be added on the boundary to avoid the lemmings reintering the map from the opposite side
nbLemmings=len(self.lemmingsPositionsInit)
height,width=obstaclesMap.shape
lemmingsPositions=np.zeros((self.nbFrames,self.nbLemmings,2),dtype=np.int32)
lemmingsDirections=np.zeros((self.nbFrames,self.nbLemmings),dtype=np.int32)
lemmingsPositions[0]=self.lemmingsPositionsInit.copy()
lemmingsDirections[0]=self.lemmingsDirectionsInit.copy()
for iFrame in range(1,self.nbFrames):
lemmingsDirections[iFrame]=lemmingsDirections[iFrame-1]
lemmingsPositions[iFrame]=lemmingsPositions[iFrame-1]
for i in range(self.nbLemmings):
if obstaclesMap[(lemmingsPositions[iFrame-1,i,0]+1)%height,lemmingsPositions[iFrame-1,i,1]]==0 :
lemmingsPositions[iFrame,i,0]=(lemmingsPositions[iFrame-1,i,0]+1) % height
elif obstaclesMap[lemmingsPositions[iFrame-1,i,0],(lemmingsPositions[iFrame-1,i,1]+lemmingsDirections[iFrame-1,i]) % width]==0:
lemmingsPositions[iFrame,i,1]=(lemmingsPositions[iFrame-1,i,1]+lemmingsDirections[iFrame,i]) % width
else:
lemmingsDirections[iFrame,i]=-lemmingsDirections[iFrame-1,i]
return lemmingsPositions,lemmingsDirections
def simulateMap(self,obstaclesMap):
lemmingsPositions,lemmingsDirections=self.simulate(obstaclesMap)
lemmingsMaps=np.zeros((self.nbFrames,self.height,self.width,2))
drawLemmingsInMap(lemmingsMaps,lemmingsPositions,lemmingsDirections)
return lemmingsMaps
if __name__ == "__main__":
#game=randomGame(height=10, width=10,seed=15,nbMaxBlocks=4,startLeftCorner=True)
game=readGameFile('level.txt')
lemmingsMaps=np.zeros((game.nbFrames,game.height,game.width,2))
obstaclesMap=game.obstaclesMap.copy()
# simulating the lemmings
lemmingsPositions,lemmingsDirections=game.simulate(game.obstaclesMap)
# in order to visualize the simulation as an animation we draw the lemmings in an array and then we use matplotlib
gifZoom=30
# visualizing the animation
lemmingsMaps=np.zeros((game.nbFrames,game.height,game.width,2))
drawLemmingsInMap(lemmingsMaps,lemmingsPositions,lemmingsDirections)
displayLemmingsAnimationPyGame(lemmingsMaps, obstaclesMap, game.targetsMap,'images/firstAnimationB.gif')
displayLemmingsAnimation(lemmingsMaps,obstaclesMap,game.targetsMap,'images/firstAnimation.gif')