- glsl compilation to spirv + reflection.
- automatic placement of pipeline barrier.
- unit tests: stl, resource barriers, glsl compiler, resource cache, ...
- graph node tests: buffer copy, image copy, draw triangle, dispatch, ...
- implementation tests for correct and optimal barrier placement.
- multithreading.
- different queue families support.
- graph visualizations.
- mesh shader support.
- ray tracing support.
- glsl debugging.
- dependencies between command buffers.
- custom RAM allocators.
- logical resources.
- advanced VRAM managment.
- render pass subpasses.
- immutable descriptor sets.
- sparse memory support.
- optimization for mobile and integrated GPUs.
- Shader graph
- Script bindings
- Static analyzer for shader source