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Behaviors.md

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Behaviors

Properties

Name Type Description Notes
Name Pointer to string [optional]
Argument Pointer to SetCustomResponseArgument [optional]

Methods

NewBehaviors

func NewBehaviors() *Behaviors

NewBehaviors instantiates a new Behaviors object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewBehaviorsWithDefaults

func NewBehaviorsWithDefaults() *Behaviors

NewBehaviorsWithDefaults instantiates a new Behaviors object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetName

func (o *Behaviors) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *Behaviors) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *Behaviors) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *Behaviors) HasName() bool

HasName returns a boolean if a field has been set.

GetArgument

func (o *Behaviors) GetArgument() SetCustomResponseArgument

GetArgument returns the Argument field if non-nil, zero value otherwise.

GetArgumentOk

func (o *Behaviors) GetArgumentOk() (*SetCustomResponseArgument, bool)

GetArgumentOk returns a tuple with the Argument field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetArgument

func (o *Behaviors) SetArgument(v SetCustomResponseArgument)

SetArgument sets Argument field to given value.

HasArgument

func (o *Behaviors) HasArgument() bool

HasArgument returns a boolean if a field has been set.

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