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level.go
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level.go
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// File: "level.go"
package xlog
import (
"context"
"fmt"
"log/slog" // go>=1.21
"runtime"
"strconv"
"strings"
"time"
//"golang.org/x/exp/slog" // depricated for go>=1.21
)
// xlog level delivered from slog.Level, implements slog.Leveler interface
type Level slog.Level
// Log levels delivered from slog.Level
const (
LevelFlood = Level(slog.Level(-12)) // FLOOD (-12)
LevelTrace = Level(slog.Level(-8)) // TRACE (-8)
LevelDebug = Level(slog.LevelDebug) // DEBUG (-4)
LevelInfo = Level(slog.LevelInfo) // INFO (0)
LevelNotice = Level(slog.Level(2)) // NOTICE (2)
LevelWarn = Level(slog.LevelWarn) // WARN (4)
LevelError = Level(slog.LevelError) // ERROR (8)
LevelCritical = Level(slog.Level(12)) // CRITICAL (12)
LevelFatal = Level(slog.Level(16)) // FATAL (16)
LevelPanic = Level(slog.Level(18)) // PANIC (18)
LevelSilent = Level(slog.Level(20)) // SILENT (20)
)
const DEFAULT_LEVEL = LevelInfo
// Log level as string for setup
const (
LvlFlood = "flood"
LvlTrace = "trace"
LvlDebug = "debug"
LvlInfo = "info"
LvlNotice = "notice"
LvlWarn = "warn"
LvlError = "error"
LvlCritical = "critical"
LvlFatal = "fatal"
LvlPanic = "panic"
LvlSilent = "silent"
)
// Log level tags
const (
LabelFlood = "FLOOD"
LabelTrace = "TRACE"
LabelDebug = "DEBUG"
LabelInfo = "INFO"
LabelNotice = "NOTICE"
LabelWarn = "WARN"
LabelError = "ERROR"
LabelCritical = "CRITICAL"
LabelFatal = "FATAL"
LabelPanic = "PANIC"
LabelSilent = "SILENT"
)
// Lvl -> Level
var parseLvl = map[string]Level{
LvlFlood: LevelFlood,
LvlTrace: LevelTrace,
LvlDebug: LevelDebug,
LvlInfo: LevelInfo,
LvlNotice: LevelNotice,
LvlWarn: LevelWarn,
LvlError: LevelError,
LvlCritical: LevelCritical,
LvlFatal: LevelFatal,
LvlPanic: LevelPanic,
LvlSilent: LevelSilent,
}
// Level -> Lvl
var parseLevel = map[Level]string{
LevelFlood: LvlFlood,
LevelTrace: LvlTrace,
LevelDebug: LvlDebug,
LevelInfo: LvlInfo,
LevelNotice: LvlNotice,
LevelWarn: LvlWarn,
LevelError: LvlError,
LevelCritical: LvlCritical,
LevelFatal: LvlFatal,
LevelPanic: LvlPanic,
LevelSilent: LvlSilent,
}
// Level() returns the receiver (it implements slog.Leveler interface)
func (l Level) Level() slog.Level { return slog.Level(l) }
// String() returns a label for the level
func (l Level) String() string {
str := func(base string, delta Level) string {
if delta == 0 {
return base
}
return fmt.Sprintf("%s%+d", base, delta)
}
switch {
case l < LevelTrace:
return str(LabelFlood, l-LevelFlood)
case l < LevelDebug:
return str(LabelTrace, l-LevelTrace)
case l < LevelInfo:
return str(LabelDebug, l-LevelDebug)
case l < LevelNotice:
return str(LabelInfo, l-LevelInfo)
case l < LevelWarn:
return str(LabelNotice, l-LevelNotice)
case l < LevelError:
return str(LabelWarn, l-LevelWarn)
case l < LevelCritical:
return str(LabelError, l-LevelError)
case l < LevelFatal:
return str(LabelCritical, l-LevelCritical)
case l < LevelPanic:
return str(LabelFatal, l-LevelFatal)
case l < LevelSilent:
return str(LabelPanic, l-LevelPanic)
default: // l >= LevelSilent
return str(LabelSilent, l-LevelSilent)
}
}
// Parse Lvl (string to num: Lvl -> Level)
func ParseLvl(lvl string) Level {
lvl = strings.ToLower(lvl)
level, ok := parseLvl[lvl]
if !ok { // try convert from numeric
i, err := strconv.Atoi(lvl)
if err != nil {
return DEFAULT_LEVEL
}
level = Level(i)
}
return level
}
// Parse Level (num to string: Level -> Lvl)
func ParseLevel(level Level) string {
lvl, ok := parseLevel[level]
if !ok {
return fmt.Sprintf("%d", int(level))
}
return lvl
}
// Return current log level as int (slog.Level)
func GetLevel() Level {
defaultLock.Lock()
defer defaultLock.Unlock()
return currentLevel
}
// Return current log level as string
func GetLvl() string {
level := GetLevel()
return ParseLevel(level)
}
// Internal wrapper to work with additional log levels
func logs(l *slog.Logger, level Level, msg string, args ...any) {
if l == nil {
l = slog.Default()
}
ctx := context.Background()
if !l.Enabled(ctx, slog.Level(level)) {
return
}
var pcs [1]uintptr
runtime.Callers(3, pcs[:]) // skip wrappers
r := slog.NewRecord(time.Now(), slog.Level(level), msg, pcs[0])
r.Add(args...)
_ = l.Handler().Handle(ctx, r)
}
// Internal wrapper to work with additional log levels as standart logger
func logf(l *slog.Logger, level Level, format string, args ...any) {
if l == nil {
l = slog.Default()
}
ctx := context.Background()
if !l.Enabled(ctx, slog.Level(level)) {
return
}
var pcs [1]uintptr
runtime.Callers(3, pcs[:]) // skip wrappers
r := slog.NewRecord(time.Now(), slog.Level(level),
fmt.Sprintf(format, args...), pcs[0])
_ = l.Handler().Handle(ctx, r)
}
// EOF: "level.go"