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Giny

Giny est un émulateur pour Dofus 2.63 écrit en C#.

Official in Roleplay :

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lifePoints : 1050 + 0 + 0 - actionPoints : 7 + 0 + 4 - statsPoints : 0 + 0 + 0 - strength : 398 + 100 + 711 - vitality : 3 + 100 + 3399 - wisdom : 0 + 0 + 207 - chance : 0 + 0 + 0 - agility : 0 + 0 + 0 - intelligence : 0 + 0 + 0 - allDamagesBonus : 0 + 0 + 0 - damagesBonusPercent : 0 + 0 + 103 - healBonus : 0 + 0 + 0 - reflect : 0 + 0 + 0 - criticalHit : 0 + 0 + 26 - range : 0 + 0 + 5 - magicalReduction : 0 + 0 + 0 - physicalReduction : 0 + 0 + 0 - movementPoints : 3 + 0 + 2 - summonableCreaturesBoost : 1 + 0 + 1 - dodgePALostProbability : 0 + 0 + 0 - dodgePMLostProbability : 0 + 0 + 14 - weaponDamagesBonusPercent : 0 + 0 + 0 - physicalDamages : 0 + 0 + 0 - criticalMiss : 0 + 0 + 0 - initiative : 0 + 0 + 800 - prospecting : 0 + 0 + 0 - earthElementResistPercent : 0 + 0 + 31 - fireElementResistPercent : 0 + 0 + 40 - waterElementResistPercent : 0 + 0 + 16 - airElementResistPercent : 0 + 0 + 46 - neutralElementResistPercent : 0 + 0 + 10 - earthElementReduction : 0 + 0 + 12 - fireElementReduction : 0 + 0 + 0 - waterElementReduction : 0 + 0 + 0 - airElementReduction : 0 + 0 + 0 - neutralElementReduction : 0 + 0 + 0 - pvpEarthElementPercentResist : 0 + 0 + 0 - pvpFireElementResistPercent : 0 + 0 + 0 - pvpWaterElementPercentResist : 0 + 0 + 0 - pvpAirElementPercentResist : 0 + 0 + 0 - pvpNeutralElementPercentResist : 0 + 0 + 0 - pvpEarthElementReduction : 0 + 0 + 0 - pvpFireElementReduction : 0 + 0 + 0 - pvpWaterElementReduction : 0 + 0 + 0 - pvpAirElementReduction : 0 + 0 + 0 - pvpNeutralElementReduction : 0 + 0 + 0 - trapBonusPercent : 0 + 0 + 0 - trapBonus : 0 + 0 + 0 - permanentDamagePercent : 10 + 0 + 0 - tackleEvade : 0 + 0 + 14 - tackleBlock : 0 + 0 + -18 - PAAttack : 0 + 0 + 0 - PMAttack : 0 + 0 + 6 - pushDamageBonus : 0 + 0 + 21 - pushDamageReduction : 0 + 0 + 0 - criticalDamageBonus : 0 + 0 + 0 - criticalDamageReduction : 0 + 0 + 27 - earthDamageBonus : 0 + 0 + 103 - fireDamageBonus : 0 + 0 + 0 - waterDamageBonus : 0 + 0 + 0 - airDamageBonus : 0 + 0 + 0 - neutralDamageBonus : 0 + 0 + 98 - maxLifePoints : 0 + 0 + 0 - spellPercentDamages : 0 + 0 + 0 - percentResist : 0 + 0 + 0 - meleeDamageDonePercent : 0 + 0 + -14 - meleeDamageReceivedPercent : 0 + 0 + 0 - rangedDamageDonePercent : 0 + 0 + 14 - rangedDamageReceivedPercent : 0 + 0 + 0 - weaponDamageDonePercent : 0 + 0 + 0 - weaponDamageReceivedPercent : 0 + 0 + 0 - spellDamageDonePercent : 0 + 0 + 0 - spellDamageReceivedPercent : 0 + 0 + 0
[01:09:21:810] [BuildWrapper] - lifePoints : 1050 + 0 + 0 - actionPoints : 7 + 0 + 4 - statsPoints : 0 + 0 + 0 - strength : 398 + 100 + 711 - vitality : 3 + 100 + 3399 - wisdom : 0 + 0 + 207 - chance : 0 + 0 + 0 - agility : 0 + 0 + 0 - intelligence : 0 + 0 + 0 - allDamagesBonus : 0 + 0 + 0 - damagesBonusPercent : 0 + 0 + 103 - healBonus : 0 + 0 + 0 - reflect : 0 + 0 + 0 - criticalHit : 0 + 0 + 26 - range : 0 + 0 + 5 - magicalReduction : 0 + 0 + 0 - physicalReduction : 0 + 0 + 0 - movementPoints : 3 + 0 + 2 - summonableCreaturesBoost : 1 + 0 + 1 - dodgePALostProbability : 0 + 0 + 0 - dodgePMLostProbability : 0 + 0 + 14 - weaponDamagesBonusPercent : 0 + 0 + 0 - physicalDamages : 0 + 0 + 0 - criticalMiss : 0 + 0 + 0 - initiative : 0 + 0 + 800 - prospecting : 0 + 0 + 0 - earthElementResistPercent : 0 + 0 + 31 - fireElementResistPercent : 0 + 0 + 40 - waterElementResistPercent : 0 + 0 + 16 - airElementResistPercent : 0 + 0 + 46 - neutralElementResistPercent : 0 + 0 + 10 - earthElementReduction : 0 + 0 + 12 - fireElementReduction : 0 + 0 + 0 - waterElementReduction : 0 + 0 + 0 - airElementReduction : 0 + 0 + 0 - neutralElementReduction : 0 + 0 + 0 - pvpEarthElementPercentResist : 0 + 0 + 0 - pvpFireElementResistPercent : 0 + 0 + 0 - pvpWaterElementPercentResist : 0 + 0 + 0 - pvpAirElementPercentResist : 0 + 0 + 0 - pvpNeutralElementPercentResist : 0 + 0 + 0 - pvpEarthElementReduction : 0 + 0 + 0 - pvpFireElementReduction : 0 + 0 + 0 - pvpWaterElementReduction : 0 + 0 + 0 - pvpAirElementReduction : 0 + 0 + 0 - pvpNeutralElementReduction : 0 + 0 + 0 - trapBonusPercent : 0 + 0 + 0 - trapBonus : 0 + 0 + 0 - permanentDamagePercent : 10 + 0 + 0 - tackleEvade : 0 + 0 + 14 - tackleBlock : 0 + 0 + -18 - PAAttack : 0 + 0 + 0 - PMAttack : 0 + 0 + 6 - pushDamageBonus : 0 + 0 + 21 - pushDamageReduction : 0 + 0 + 0 - criticalDamageBonus : 0 + 0 + 0 - criticalDamageReduction : 0 + 0 + 27 - earthDamageBonus : 0 + 0 + 103 - fireDamageBonus : 0 + 0 + 0 - waterDamageBonus : 0 + 0 + 0 - airDamageBonus : 0 + 0 + 0 - neutralDamageBonus : 0 + 0 + 98 - maxLifePoints : 0 + 0 + 0 - spellPercentDamages : 0 + 0 + 0 - percentResist : 0 + 0 + 0 - meleeDamageDonePercent : 0 + 0 + -14 - meleeDamageReceivedPercent : 0 + 0 + 0 - rangedDamageDonePercent : 0 + 0 + 14 - rangedDamageReceivedPercent : 0 + 0 + 0 - weaponDamageDonePercent : 0 + 0 + 0 - weaponDamageReceivedPercent : 0 + 0 + 0 - spellDamageDonePercent : 0 + 0 + 0 - spellDamageReceivedPercent : 0 + 0 + 0

En cours (prioritaire)

  • Migration en .NET Core 6

  • Resoudre le problème des messages IPC (système foireux, Ids < CONSTANT) ProtocolMessageManager.cs BuildMessage()

  • Revoir les guildes (refacto coté client)

  • GuildMemberRecord.cs public GuildMember ToGuildMember(Guild guild) Guilds. (il y a des [WIP] a regarder de prêt)

  • Giny.Zaap (a clean ? launcher blazor)

  • Tout les outils en WEB.

  • Fight stats

  • Damage done, inversé. (ItemEffects.cs) et calcul

  • ProgressLogger + Logger.log interactions... (back)

  • CriticalHitProbability (overflow > short.max) lors du db sync. quel sort?

  • EntityLookManager (parsing du [0])

if (str.StartsWith("["))
{
}
            
  • Revoir tools & modules

Todo list (non prioritaire)

  • Outils en WEB (Boostrap)
  • Migrage vers .NET Core 6.0
  • Mimibiotes
  • Dragodindes
  • Succès
  • PNJ Talk Talk
  • Finir Pokéfus
  • Idoles
  • Alliances
  • Anomalies
  • Portals
  • Kolizeum
  • Almanach
  • Havre sac
  • Alignement
  • Compagnons
  • Energie / Phoenix
  • Pain et vie
  • Maisons
  • Poubelles
  • Mariages
  • Songes infinies
  • Npc action TRADE
  • FM
  • Tests unitaires
  • Challenges (en cours)
  • Taxe de vente HDV
  • Fixer apparences living objets
  • Terminer les guildes (percepteurs entre autre)
  • Bug items lors équipement (possibilité de ne pas respecter criterias)
  • Criterias (OR AND)
  • weapons GetCriticalEffects( gérer dommage dice)
  • Parchemin caracteristique wtf effets sur les grands parchemins
  • Invisibility a tests
  • Panache Reroll VIP StackOverflow

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  • C# 100.0%