Giny est un émulateur pour Dofus 2.63 écrit en C#.
Official in Roleplay :
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Migration en .NET Core 6
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Resoudre le problème des messages IPC (système foireux, Ids < CONSTANT) ProtocolMessageManager.cs BuildMessage()
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Revoir les guildes (refacto coté client)
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GuildMemberRecord.cs public GuildMember ToGuildMember(Guild guild) Guilds. (il y a des
[WIP]
a regarder de prêt) -
Giny.Zaap (a clean ? launcher blazor)
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Tout les outils en WEB.
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Fight stats
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Damage done, inversé. (ItemEffects.cs) et calcul
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ProgressLogger + Logger.log interactions... (back)
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CriticalHitProbability (overflow > short.max) lors du db sync. quel sort?
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EntityLookManager (parsing du [0])
if (str.StartsWith("["))
{
}
- Revoir tools & modules
- Outils en WEB (Boostrap)
- Migrage vers .NET Core 6.0
- Mimibiotes
- Dragodindes
- Succès
- PNJ Talk Talk
- Finir Pokéfus
- Idoles
- Alliances
- Anomalies
- Portals
- Kolizeum
- Almanach
- Havre sac
- Alignement
- Compagnons
- Energie / Phoenix
- Pain et vie
- Maisons
- Poubelles
- Mariages
- Songes infinies
- Npc action TRADE
- FM
- Tests unitaires
- Challenges (en cours)
- Taxe de vente HDV
- Fixer apparences living objets
- Terminer les guildes (percepteurs entre autre)
- Bug items lors équipement (possibilité de ne pas respecter criterias)
- Criterias (OR AND)
- weapons GetCriticalEffects( gérer dommage dice)
- Parchemin caracteristique wtf effets sur les grands parchemins
- Invisibility a tests
- Panache Reroll VIP StackOverflow