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App.cpp
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App.cpp
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/*-----------------------------------------------------------------------------
App.cpp
2006 Shamus Young
-------------------------------------------------------------------------------
This module contains the core of the program.
-----------------------------------------------------------------------------*/
#include "precompiled.h"
#pragma comment (lib, "opengl32.lib")
#pragma comment (lib, "glu32.lib")
static bool quit;
static HINSTANCE instance;
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
HINSTANCE AppInstance()
{
return instance;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
void AppQuit()
{
quit = true;
}
/*-----------------------------------------------------------------------------
W i n M a i n
-----------------------------------------------------------------------------*/
int PASCAL WinMain( HINSTANCE instance_in, HINSTANCE previous_instance,
LPSTR command_line, int show_style )
{
MSG msg;
instance = instance_in;
WinInit();
ConsoleInit();
CameraInit();
RenderInit();
TextureInit();
MapInit();
MapTextureInit();
WorldInit();
EntityInit();
while( !quit ) {
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) {
if( msg.message == WM_QUIT )
quit = true;
else {
TranslateMessage( &msg ); // Translate The Message
DispatchMessage( &msg ); // Dispatch The Message
}
} else {
//update
CameraUpdate();
EntityUpdate();
MapUpdate();
MapTextureUpdate();
WorldUpdate();
RenderUpdate();
Sleep( 1 );
}
}
EntityTerm();
TextureTerm();
MapTerm();
MapTextureTerm();
WorldTerm();
RenderTerm();
CameraTerm();
ConsoleTerm();
WinTerm();
return 0;
}