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Entity.cpp
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Entity.cpp
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/*-----------------------------------------------------------------------------
Entity.cpp
Copyright (c) 2005 Shamus Young
All Rights Reserved
-------------------------------------------------------------------------------
An entity is any renderable object in the world. This is an abstract class.
-----------------------------------------------------------------------------*/
#include "precompiled.h"
static class CEntity* head;
void EntityUpdate( void )
{
CEntity* e;
for( e = head; e; e = e->Next() )
e->Update();
}
void EntityInit( void )
{
}
CEntity* EntityFindType( char* type, CEntity* start )
{
CEntity* e;
if( !start )
start = head;
for( e = start; e; e = e->Next() ) {
if( !_stricmp( type, e->Type() ) )
return e;
}
return NULL;
}
void EntityTerm( void )
{
CEntity* e;
CEntity* next;
e = head;
while( e ) {
next = e->Next();
delete e;
e = next;
}
}
void EntityRender( void )
{
CEntity* e;
for( e = head; e; e = e->Next() )
e->Render();
}
void EntityRenderFadeIn( void )
{
CEntity* e;
for( e = head; e; e = e->Next() )
e->RenderFadeIn();
}
void EntityFadeStart( void )
{
CEntity* e;
for( e = head; e; e = e->Next() )
e->FadeStart();
}
CEntity::CEntity( void )
{
next = head;
head = this;
m_entity_type = "none";
}
class CEntity* CEntity::Next( void )
{
return next;
}
void CEntity::Render( void )
{
}
void CEntity::RenderFadeIn( void )
{
//by default, perfom a normal render for the LOD fade-in
Render();
}
void CEntity::Update( void )
{
}
void CEntity::FadeStart()
{
}
char* CEntity::Type()
{
return m_entity_type;
}