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06_blackjack.py
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06_blackjack.py
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# Implementation of card game BlackJack
# Istvan Kis - Interactive programming in Python - homework @ Rice University
# http://istvankis.net
# http://www.codeskulptor.org/#user40_h0YZtnp8pm2fAO1.py
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = mesage = ""
score = 0
deck = 0
player_hand = 0
dealer_hand = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
# create Hand object
self.cards = []
self.has_aces = False
def __str__(self):
# return a string representation of a hand
i = 0
handstr = "Hand contains "
while i < len(self.cards):
handstr = handstr + str(self.cards[i]) + " "
i += 1
return handstr
def add_card(self, card):
# add a card object to a hand
self.cards.append(card)
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
value = 0
for card in self.cards:
card_rank = card.get_rank()
if (card_rank == "A"):
self.has_aces = True
value += 1
elif card_rank in ['J', 'Q', 'K', 'T']:
value += 10
else:
value += int(card_rank)
if (self.has_aces == False):
return value
elif value + 10 <= 21:
return value + 10
else:
return value
return value
def draw(self, canvas, pos):
# draw a hand on the canvas, use the draw method for cards
i = 0
for card in self.cards:
card.draw(canvas, [pos[0] + i * CARD_SIZE[0], pos[1]])
i += 1
# define deck class
class Deck:
def __init__(self):
# create a Deck object
self.cards = []
for suit in SUITS:
for rank in RANKS:
self.cards.append(Card(suit, rank))
def shuffle(self):
# shuffle the deck
random.shuffle(self.cards)
def deal_card(self):
# deal a card object from the deck
if len(self.cards) > 0:
return self.cards.pop()
else:
print "DEBUG: No card."
return None
def __str__(self):
# return a string representing the deck
i = 0
deckstr = "Deck contains "
while i < len(self.cards):
deckstr = deckstr + str(self.cards[i]) + " "
i += 1
return deckstr
#define event handlers for buttons
def deal():
global outcome, message, in_play, deck, player_hand, dealer_hand, score
outcome = ""
message = "Hit or Stand?"
if in_play:
outcome = "You lost last round."
score -= 1
player_hand = Hand()
dealer_hand = Hand()
deck = Deck()
deck.shuffle()
player_hand.add_card(deck.deal_card())
player_hand.add_card(deck.deal_card())
dealer_hand.add_card(deck.deal_card())
dealer_hand.add_card(deck.deal_card())
print "Player -", player_hand
print "Dealer -", dealer_hand
in_play = True
def hit():
global player_hand, in_play, score, outcome, message
# if the hand is in play, hit the player
if in_play:
outcome = ""
player_hand.add_card(deck.deal_card())
# if busted
if player_hand.get_value() > 21:
in_play = False
score -= 1
outcome = "You went bust and lose"
message = "New deal?"
def stand():
global dealer_hand, score, in_play, outcome, message
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
if in_play:
in_play = False
while dealer_hand.get_value() <= 17:
dealer_hand.add_card(deck.deal_card())
if dealer_hand.get_value() >= player_hand.get_value() and dealer_hand.get_value() <= 21:
score -= 1
outcome = "You lose!"
else:
score += 1
outcome = "You won!"
message = "New deal?"
# draw handler
def draw(canvas):
canvas.draw_text('Black', (20, 50), 50, 'Black')
canvas.draw_text('Jack', (140, 50), 50, 'White')
canvas.draw_text('Dealer', (70, 160), 27, 'Black')
canvas.draw_text('Score: ' + str(score), (370, 50), 27, 'Black')
canvas.draw_text('Player', (70, 360), 27, 'Black')
canvas.draw_text(message, (270, 360), 27, 'White')
canvas.draw_text(outcome, (270, 160), 27, 'Yellow')
player_hand.draw(canvas, [50,400])
dealer_hand.draw(canvas, [50,200])
if in_play:
canvas.draw_image(card_back, [CARD_BACK_SIZE[0] / 2, CARD_BACK_SIZE[1] / 2],
CARD_BACK_SIZE, [50 + CARD_BACK_CENTER[0], 200 + CARD_BACK_CENTER[1]],
CARD_BACK_SIZE)
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()