/
Launcher.java
65 lines (60 loc) · 2.02 KB
/
Launcher.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/*
* Copyright (C) 2013-2014 Byron 3D Games Studio (www.b3dgs.com) Pierre-Alexandre (contact@b3dgs.com)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package com.b3dgs.lionengine.example.game.projectile;
import com.b3dgs.lionengine.core.Core;
import com.b3dgs.lionengine.core.Media;
import com.b3dgs.lionengine.game.ContextGame;
import com.b3dgs.lionengine.game.FactoryObjectGame;
import com.b3dgs.lionengine.game.SetupGame;
import com.b3dgs.lionengine.game.projectile.LauncherProjectileGame;
/**
* Launcher base implementation.
*
* @author Pierre-Alexandre (contact@b3dgs.com)
*/
abstract class Launcher
extends LauncherProjectileGame<Entity, Entity, Projectile>
{
/**
* Get an entity configuration file.
*
* @param type The config associated class.
* @return The media config.
*/
protected static Media getConfig(Class<? extends Launcher> type)
{
return Core.MEDIA.create(type.getSimpleName() + "." + FactoryObjectGame.FILE_DATA_EXTENSION);
}
/**
* Constructor.
*
* @param setup The setup reference.
*/
Launcher(SetupGame setup)
{
super(setup);
}
/*
* LauncherProjectileGame
*/
@Override
protected void prepareProjectile(ContextGame context)
{
// Nothing to do
}
}