/
Scene.java
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/
Scene.java
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/*
* Copyright (C) 2013-2015 Byron 3D Games Studio (www.b3dgs.com) Pierre-Alexandre (contact@b3dgs.com)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package com.b3dgs.lionengine.example.game.chat;
import com.b3dgs.lionengine.Resolution;
import com.b3dgs.lionengine.core.Graphic;
import com.b3dgs.lionengine.core.Loader;
import com.b3dgs.lionengine.core.Sequence;
import com.b3dgs.lionengine.core.awt.Engine;
/**
* Game loop designed to handle our little world.
*
* @author Pierre-Alexandre (contact@b3dgs.com)
*/
class Scene
extends Sequence
{
/** Native resolution. */
private static final Resolution NATIVE = new Resolution(320, 240, 60);
/** World reference. */
private final World<?> world;
/**
* Constructor.
*
* @param loader The loader reference.
*/
public Scene(Loader loader)
{
super(loader, NATIVE);
setExtrapolated(true);
final boolean server = true;
if (server)
{
final WorldServer worldServer = new WorldServer(getConfig());
worldServer.startServer("Test", 7777, "Welcome !");
world = worldServer;
}
else
{
final WorldClient worldClient = new WorldClient(this);
worldClient.setName("Unnamed");
worldClient.connect("127.0.0.1", 7777);
world = worldClient;
}
}
/*
* Sequence
*/
@Override
protected void load()
{
// Nothing to do
}
@Override
public void update(double extrp)
{
world.receiveMessages();
world.update(extrp);
world.sendMessages();
}
@Override
public void render(Graphic g)
{
world.render(g);
}
@Override
protected void onTerminate(boolean hasNextSequence)
{
world.disconnect();
Engine.terminate();
}
}