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MyObject.java
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MyObject.java
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/*
* Copyright (C) 2013-2016 Byron 3D Games Studio (www.b3dgs.com) Pierre-Alexandre (contact@b3dgs.com)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package com.b3dgs.lionengine.example.game.handler;
import com.b3dgs.lionengine.Verbose;
import com.b3dgs.lionengine.game.feature.FeaturableModel;
import com.b3dgs.lionengine.game.feature.displayable.DisplayableModel;
import com.b3dgs.lionengine.game.feature.refreshable.RefreshableModel;
/**
* My object implementation.
*/
class MyObject extends FeaturableModel
{
/**
* Constructor.
*/
public MyObject()
{
super();
addFeature(new RefreshableModel(extrp -> Verbose.info("I am updating: " + this)));
addFeature(new DisplayableModel(g -> Verbose.info("I am rendering: " + this)));
}
}