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I've made several changes in the code to this Shader to make it just slightly more to my liking. One thing I haven't figured out is how to edit the water to where it's not invisible in the dark. I tried changing the opacity to 1 which did work but that's ugly water. If I had to guess the fix would have something to do with checking the water surface for light hitting it, if there's low light change the alpha or opacity to the point where it's not literally invisible. Or possibly if the light level is lower than a certain level turning up reflections a bunch so that you can know it's there. When I'm caving I constantly run into water I had no idea was there. And I can't see it until I throw 1,000 torches all over the place
The text was updated successfully, but these errors were encountered:
I've made several changes in the code to this Shader to make it just slightly more to my liking. One thing I haven't figured out is how to edit the water to where it's not invisible in the dark. I tried changing the opacity to 1 which did work but that's ugly water. If I had to guess the fix would have something to do with checking the water surface for light hitting it, if there's low light change the alpha or opacity to the point where it's not literally invisible. Or possibly if the light level is lower than a certain level turning up reflections a bunch so that you can know it's there. When I'm caving I constantly run into water I had no idea was there. And I can't see it until I throw 1,000 torches all over the place
The text was updated successfully, but these errors were encountered: