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Mesh Editing #46
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Right now the editor do not provide this kind of tool but it's an excellent idea! |
Can you share a link of your work you have already done? :) |
Yes, you were correct. Mesh Editor: vertex by vertex. The babylonJS code is not all that advanced. But it could work well with what you have developed. Here is a link to the discussion thread: |
Just took a look on blender and 3ds Max, it looks like they already provide all the tools you need (terrain editor, height map generation etc), including vertices manipulations of course I suggest to develop an extension you can use to fit your needs, let’s start the base of the extension and let you pull request :) For my information, why do you need to manipulate vertices directly with in a Babylon scene ? |
Yes, good to follow thank you for asking. Situation is unusual. A single curvy hidden physics ribbon. Which covers the blender and babylon's. : ) The initial trial worked well. There was also a surprise. "Creative-Mode". And edit-interface opportunities are at least as large as... some other editors. :) |
One other small thing, edited run-time ribbons easily saved/loaded in json... as you probably know. Edit persistence through console into data = [] in .js. But it would also traverse well in services. The test ribbon had 15,000 edit nodes, and did ok. : ) |
@netcinematics have you though about this feature? |
I plan to return to this yes. At the moment, into Electron Apps. Need to push to Steam. Then link up NodeJS Update Server. Then... back to fun stuff. UPDATE: did research into RoBlox Studio. They have a pretty awesome and full-featured mesh editor (different context). |
Analysed and will not be available in the editor has 3D modeler have more powerful tools to edit meshes |
julien great work. I've been watching for a while, and forgive me if I simply missed it.... is there mesh editing feature at all? I am crafting large landscapes, and wrote some initial mesh editing code (babylon: click and key press move vertices x,y,z). Also, this can probably be extended in many ways.... is this a roadmap item? I would be honored to contribute a pull request if that is the state of things. Thx. :)
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