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How to optimize SVBRDF(Texture) #10
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should I re-assign text to diffuse_reflectance?? scene.materials[-2].diffuse_reflectance = pyredner.Texture(text) |
If I try to rebuild the graph by reassign texture to diffuse reflectance. |
Hi, |
Closing this issue. Feel free to reopen if there are other questions. |
it generates mipmap automatically in pyredner module. I am not quite sure how I can optimize texture texels
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