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matrix.dbk
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matrix.dbk
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module gretl.matrix;
public import gretl.matfunctions, gretl.vector;
import gretl.base;
import std.conv, std.stdio;
import core.stdc.stdlib;
version(r) {
import embedr.r;
}
version(standalone) {
import std.exception;
}
version(inline) {
private alias enforce = embedr.r.assertR;
}
private struct matrix_info {
int t1;
int t2;
char **colnames;
char **rownames;
}
struct GretlMatrix {
int rows;
int cols;
double * ptr;
matrix_info * info;
GretlMatrix * matptr() {
return &this;
}
// The struct that wraps the underlying array should be handled by the D garbage collector
// gretl_matrix_alloc uses malloc and leaves management of the struct itself (not just the
// array) to the user. Therefore we copy the struct data into a D struct and destroy the
// malloced one.
this(int r, int c) {
GretlMatrix * m = gretl_matrix_alloc(r, c);
rows = m.rows;
cols = m.cols;
ptr = m.ptr;
info = m.info;
core.stdc.stdlib.free(m);
}
// Does not include col1
this(GretlMatrix gm, int col0, int col1) {
rows = gm.rows;
cols = col1-col0;
ptr = &(gm.ptr[rows*col0]);
}
this(double[] v, int c=1) {
rows = to!int(v.length)/c;
cols = c;
ptr = v.ptr;
}
// ptr and info need to be freed before destroying the struct
// otherwise you've got a memory leak
void free() {
core.stdc.stdlib.free(ptr);
core.stdc.stdlib.free(info);
}
double opIndex(int r, int c) {
return ptr[c*rows+r];
}
// multidimensional slicing
// requires the Submatrix struct
int[2] opSlice(int dim)(int begin, int end) {
return [begin, end];
}
Submatrix opIndex(int[2] rr, int[2] cc) {
return Submatrix(this, rr[0], cc[0], rr[1], cc[1]);
}
Submatrix opIndex(int row, int[2] cc) {
return Submatrix(this, row, cc[0], row, cc[1]);
}
Submatrix opIndex(int[2] rr, int col) {
return Submatrix(this, rr[0], col, rr[1], col);
}
Submatrix opIndex(int row, AllElements cc) {
return opIndex([row, row+1], [0, cols]);
}
Submatrix opIndex(int[2] rr, AllElements cc) {
return opIndex(rr, [0, cols]);
}
Submatrix opIndex(AllElements rr, int col) {
return opIndex([0, rows], [col, col+1]);
}
Submatrix opIndex(AllElements rr, int[2] cc) {
return opIndex([0, rows], cc);
}
void opIndexAssign(double v, int r, int c) {
ptr[c*rows+r] = v;
}
void opIndexAssign(double v, int[2] rr, int[2] cc) {
foreach(col; cc[0]..cc[1]) {
foreach(row; rr[0]..rr[1]) {
this[row, col] = v;
}
}
}
void opIndexAssign(double v, int row, int[2] cc) {
opIndexAssign(v, [row, row+1], cc);
}
void opIndexAssign(double v, int[2] rr, int col) {
opIndexAssign(v, rr, [col, col+1]);
}
void opIndexAssign(double v, AllElements rr, int[2] cc) {
opIndexAssign(v, [0, this.rows], cc);
}
void opIndexAssign(double v, int[2] rr, AllElements cc) {
opIndexAssign(v, rr, [0, this.cols]);
}
void opIndexAssign(double v, AllElements rr, int col) {
opIndexAssign(v, [0, this.rows], [col, col+1]);
}
void opIndexAssign(double v, int row, AllElements cc) {
opIndexAssign(v, [row, row+1], [0, this.cols]);
}
// Assign a matrix
void opIndexAssign(GretlMatrix m, int[2] rr, int[2] cc) {
enforce(m.rows == rr[1]-rr[0], "Rows do not match");
enforce(m.cols == cc[1]-cc[0], "Columns do not match");
foreach(col; cc[0]..cc[1]) {
foreach(row; rr[0]..rr[1]) {
this[row, col] = m[row-rr[0], col-cc[0]];
}
}
}
void opIndexAssign(GretlMatrix m, int row, int[2] cc) {
opIndexAssign(m, [row, row+1], cc);
}
void opIndexAssign(GretlMatrix m, int[2] rr, int col) {
opIndexAssign(m, rr, [col, col+1]);
}
void opIndexAssign(GretlMatrix m, AllElements rr, int[2] cc) {
opIndexAssign(m, [0, this.rows], cc);
}
void opIndexAssign(GretlMatrix m, int[2] rr, AllElements cc) {
opIndexAssign(m, rr, [0, this.cols]);
}
void opIndexAssign(GretlMatrix m, AllElements rr, int col) {
opIndexAssign(m, [0, this.rows], [col, col+1]);
}
void opIndexAssign(GretlMatrix m, int row, AllElements cc) {
opIndexAssign(m, [row, row+1], [0, this.cols]);
}
// Assign a Submatrix
void opIndexAssign(Submatrix m, int[2] rr, int[2] cc) {
enforce(m.subRows == rr[1]-rr[0], "Rows do not match");
enforce(m.subCols == cc[1]-cc[0], "Columns do not match");
foreach(col; cc[0]..cc[1]) {
foreach(row; rr[0]..rr[1]) {
this[row, col] = m[row-rr[0], col-cc[0]];
}
}
}
void opIndexAssign(Submatrix m, int row, int[2] cc) {
opIndexAssign(m, [row, row+1], cc);
}
void opIndexAssign(Submatrix m, int[2] rr, int col) {
opIndexAssign(m, rr, [col, col+1]);
}
void opIndexAssign(Submatrix m, AllElements rr, int[2] cc) {
opIndexAssign(m, [0, this.rows], cc);
}
void opIndexAssign(Submatrix m, int[2] rr, AllElements cc) {
opIndexAssign(m, rr, [0, this.cols]);
}
void opIndexAssign(Submatrix m, AllElements rr, int col) {
opIndexAssign(m, [0, this.rows], [col, col+1]);
}
void opIndexAssign(Submatrix m, int row, AllElements cc) {
opIndexAssign(m, [row, row+1], [0, this.cols]);
}
// This copies, which is the expected behavior.
void opAssign(GretlMatrix m) {
enforce(this.rows == m.rows, "Number of rows is different");
enforce(this.cols == m.cols, "Number of columns is different");
foreach(ii; 0..rows*cols) {
ptr[ii] = m.ptr[ii];
}
}
// Allows constructing a matrix by sending an array of rows
void opAssign(double[][] m) {
enforce(this.rows == m.length, "Number of rows is different");
foreach(row, elements; m) {
enforce(this.cols == elements.length, "Number of columns is different");
foreach(col, val; elements) {
this[row.to!int, col.to!int] = val;
}
}
}
// fills by column
void opAssign(double[] v) {
enforce(this.rows*this.cols == to!int(v.length), "double[] has different number of elements from matrix");
foreach(ii; 0..rows*cols) {
ptr[ii] = v[ii];
}
}
version(r) {
void opAssign(RMatrix m) {
enforce(m.rows == this.rows, "Number of rows is different");
enforce(m.cols == this.cols, "Number of columns is different");
foreach(ii; 0..m.rows*m.cols) {
ptr[ii] = m.ptr[ii];
}
}
}
void opAssign(DoubleMatrix m) {
enforce(m.rows == this.rows, "Number of rows is different");
enforce(m.cols == this.cols, "Number of columns is different");
foreach(ii; 0..m.rows*m.cols) {
ptr[ii] = m.data[ii];
}
}
void opAssign(double a) {
ptr[0..this.rows*this.cols] = a;
}
// Return a DoubleMatrix because returning a GretlMatrix would mean the user
// has to manage the memory, and these functions would be very hard to use correctly.
// How would you do x*y + z*w without some form of GC?
DoubleMatrix opBinary(string op)(double a) {
static if(op == "+") {
return matrixAddition(this, a);
}
static if(op == "-") {
return matrixSubtraction(this, a);
}
static if(op == "*") {
return matrixMultiplication(this, a);
}
static if(op == "/") {
return matrixDivision(this, a);
}
}
DoubleMatrix opBinaryRight(string op)(double a) {
static if(op == "+") {
return matrixAddition(this, a);
}
static if(op == "-") {
return matrixSubtraction(a, this);
}
static if(op == "*") {
return matrixMultiplication(this, a);
}
static if(op == "/") {
return matrixDivision(a, this);
}
}
DoubleMatrix opBinary(string op)(GretlMatrix m) {
static if(op == "+") {
return matrixAddition(this, m);
}
static if(op == "-") {
return matrixSubtraction(this, m);
}
static if(op == "*") {
return matrixMultiplication(this, m);
}
}
}
struct DoubleMatrix {
double[] data;
int rows;
int cols;
private GretlMatrix temp;
alias mat this;
GretlMatrix mat() {
temp.rows = rows;
temp.cols = cols;
temp.ptr = data.ptr;
return temp;
}
GretlMatrix * matptr() {
temp.rows = rows;
temp.cols = cols;
temp.ptr = data.ptr;
return &temp;
}
double * ptr() {
return data.ptr;
}
this(int r, int c=1) {
data = new double[r*c];
rows = r;
cols = c;
}
version(r) {
this(RMatrix m) {
data = new double[m.rows*m.cols];
rows = m.rows;
cols = m.cols;
foreach(ii; 0..m.rows*m.cols) {
data[ii] = m.ptr[ii];
}
}
}
this(double[][] m) {
data = new double[m.length*m[0].length];
rows = to!int(m.length);
cols = to!int(m[0].length);
foreach(row, vals; m) {
foreach(col; 0..cols) {
data[col*rows+row.to!int] = vals[col];
}
}
}
this(GretlMatrix * m) {
data = new double[m.cols*m.rows];
rows = m.rows;
cols = m.cols;
foreach(row; 0..rows) {
foreach(col; 0..cols) {
data[col*rows+row] = m.ptr[col*rows+row];
}
}
}
this(double[] v) {
data = v;
rows = to!int(v.length);
cols = 1;
}
version(r) {
RMatrix opCast(T: RMatrix)() {
auto result = RMatrix(rows, cols);
result.mat = this.mat;
return result;
}
}
double opIndex(int r, int c) {
enforce(r < this.rows, "First index exceeds the number of rows");
enforce(c < this.cols, "Second index exceed the number of columns");
return data[c*this.rows + r];
}
// Support for multidimensional indexing
int[2] opSlice(int dim)(int begin, int end) {
return [begin, end];
}
Submatrix opIndex(int[2] rr, int[2] cc) {
return Submatrix(this, rr[0], cc[0], rr[1], cc[1]);
}
Submatrix opIndex(int row, int[2] cc) {
return opIndex([row, row+1], cc);
}
Submatrix opIndex(int[2] rr, int col) {
return opIndex(rr, [col, col+1]);
}
Submatrix opIndex(int row, AllElements cc) {
return opIndex([row, row+1], [0, cols]);
}
Submatrix opIndex(int[2] rr, AllElements cc) {
return opIndex(rr, [0, cols]);
}
Submatrix opIndex(AllElements rr, int col) {
return opIndex([0, rows], [col, col+1]);
}
Submatrix opIndex(AllElements rr, int[2] cc) {
return opIndex([0, rows], cc);
}
// Assign a double to a submatrix
void opIndexAssign(double v, int[2] rr, int[2] cc) {
foreach(col; cc[0]..cc[1]) {
foreach(row; rr[0]..rr[1]) {
this[row, col] = v;
}
}
}
void opIndexAssign(double v, int r, int c) {
enforce(r < this.rows, "Row dimension out of bounds");
enforce(c < this.cols, "Column dimension out of bounds");
ptr[c*rows+r] = v;
}
void opIndexAssign(double v, int row, int[2] cc) {
opIndexAssign(v, [row, row+1], cc);
}
void opIndexAssign(double v, int[2] rr, int col) {
opIndexAssign(v, rr, [col, col+1]);
}
void opIndexAssign(double v, AllElements rr, int[2] cc) {
opIndexAssign(v, [0, this.rows], cc);
}
void opIndexAssign(double v, int[2] rr, AllElements cc) {
opIndexAssign(v, rr, [0, this.cols]);
}
void opIndexAssign(double v, AllElements rr, int col) {
opIndexAssign(v, [0, this.rows], [col, col+1]);
}
void opIndexAssign(double v, int row, AllElements cc) {
opIndexAssign(v, [row, row+1], [0, this.cols]);
}
// Assign a matrix
void opIndexAssign(GretlMatrix m, int[2] rr, int[2] cc) {
enforce(m.rows == rr[1]-rr[0], "Rows do not match");
enforce(m.cols == cc[1]-cc[0], "Columns do not match");
foreach(col; cc[0]..cc[1]) {
foreach(row; rr[0]..rr[1]) {
this[row, col] = m[row-rr[0], col-cc[0]];
}
}
}
void opIndexAssign(GretlMatrix m, int row, int[2] cc) {
opIndexAssign(m, [row, row+1], cc);
}
void opIndexAssign(GretlMatrix m, int[2] rr, int col) {
opIndexAssign(m, rr, [col, col+1]);
}
void opIndexAssign(GretlMatrix m, AllElements rr, int[2] cc) {
opIndexAssign(m, [0, this.rows], cc);
}
void opIndexAssign(GretlMatrix m, int[2] rr, AllElements cc) {
opIndexAssign(m, rr, [0, this.cols]);
}
void opIndexAssign(GretlMatrix m, AllElements rr, int col) {
opIndexAssign(m, [0, this.rows], [col, col+1]);
}
void opIndexAssign(GretlMatrix m, int row, AllElements cc) {
opIndexAssign(m, [row, row+1], [0, this.cols]);
}
// Assign a Submatrix
void opIndexAssign(Submatrix m, int[2] rr, int[2] cc) {
enforce(m.subRows == rr[1]-rr[0], "Rows do not match");
enforce(m.subCols == cc[1]-cc[0], "Columns do not match");
foreach(col; cc[0]..cc[1]) {
foreach(row; rr[0]..rr[1]) {
this[row, col] = m[row-rr[0], col-cc[0]];
}
}
}
void opIndexAssign(Submatrix m, int row, int[2] cc) {
opIndexAssign(m, [row, row+1], cc);
}
void opIndexAssign(Submatrix m, int[2] rr, int col) {
opIndexAssign(m, rr, [col, col+1]);
}
void opIndexAssign(Submatrix m, AllElements rr, int[2] cc) {
opIndexAssign(m, [0, this.rows], cc);
}
void opIndexAssign(Submatrix m, int[2] rr, AllElements cc) {
opIndexAssign(m, rr, [0, this.cols]);
}
void opIndexAssign(Submatrix m, AllElements rr, int col) {
opIndexAssign(m, [0, this.rows], [col, col+1]);
}
void opIndexAssign(Submatrix m, int row, AllElements cc) {
opIndexAssign(m, [row, row+1], [0, this.cols]);
}
// This copies, which is the expected behavior.
void opAssign(GretlMatrix m) {
enforce(this.rows == m.rows, "Number of rows is different");
enforce(this.cols == m.cols, "Number of columns is different");
foreach(ii; 0..rows*cols) {
ptr[ii] = m.ptr[ii];
}
}
// Allows constructing a matrix by sending an array of rows
void opAssign(double[][] m) {
enforce(this.rows == m.length, "Number of rows is different");
foreach(row, elements; m) {
enforce(this.cols == elements.length, "Number of columns is different");
foreach(col, val; elements) {
this[row.to!int, col.to!int] = val;
}
}
}
// fills by column
void opAssign(double[] v) {
enforce(this.rows*this.cols == to!int(v.length), "double[] has different number of elements from matrix");
foreach(ii; 0..rows*cols) {
ptr[ii] = v[ii];
}
}
version(r) {
void opAssign(RMatrix m) {
enforce(m.rows == this.rows, "Number of rows is different");
enforce(m.cols == this.cols, "Number of columns is different");
foreach(ii; 0..m.rows*m.cols) {
data[ii] = m.ptr[ii];
}
}
}
void opAssign(double a) {
data[0..this.rows*this.cols] = a;
}
void opAssign(DoubleMatrix m) {
data = m.data;
rows = m.rows;
cols = m.cols;
}
}
// Row, Col, Submatrix do not do any reference counting.
// Up to you to make sure the reference doesn't outlive the underlying matrix.
// They are designed to be short-lived, for convenience, not for actual data storage.
struct Submatrix {
// Original matrix
double * ptr;
int rows;
// The submatrix
int rowOffset;
int colOffset;
int subRows;
int subCols;
DoubleMatrix dup() {
auto result = DoubleMatrix(subRows, subCols);
foreach(col; 0..subCols) {
foreach(row; 0..subRows) {
result[row, col] = this[row, col];
}
}
return result;
}
alias dup this;
this(GretlMatrix m, int r0, int c0, int r1, int c1) {
ptr = m.ptr;
rows = m.rows;
subRows = r1-r0;
subCols = c1-c0;
rowOffset = r0;
colOffset = c0;
}
this(GretlMatrix m) {
ptr = m.ptr;
rows = m.rows;
subRows = m.rows;
subCols = m.cols;
rowOffset = 0;
colOffset = 0;
}
/* It's handy to be able to convert a submatrix that has only one row
* or one column into an array.
*/
double[] array() {
enforce( (subCols == 1) | (subRows == 1), "Cannot convert a submatrix with multiple rows and columns into an array");
double[] result;
if (subCols == 1) {
foreach(row; 0..subRows) {
result ~= this[row,0];
}
} else {
foreach(col; 0..subCols) {
result ~= this[0,col];
}
}
return result;
}
double opIndex(int r, int c) {
enforce(r < subRows, "First index on Submatrix has to be less than the number of rows");
enforce(c < subCols, "Second index on Submatrix has to be less than the number of columns");
int newr = r+rowOffset;
int newc = c+colOffset;
return ptr[newc*rows + newr];
}
void opIndexAssign(double v, int r, int c) {
enforce(r < subRows, "First index on Submatrix has to be less than the number of rows");
enforce(c < subCols, "Second index on Submatrix has to be less than the number of columns");
int newr = r+rowOffset;
int newc = c+colOffset;
ptr[newc*rows + newr] = v;
}
void opAssign(double v) {
foreach(col; 0..subCols) {
foreach(row; 0..subRows) {
this[row, col] = v;
}
}
}
void opAssign(Submatrix m) {
enforce(m.subRows == this.subRows, "Number of rows does not match");
enforce(m.subCols == this.subCols, "Number of columns does not match");
foreach(col; 0..subCols) {
foreach(row; 0..subRows) {
this[row, col] = m[row, col];
}
}
}
void opAssign(GretlMatrix m) {
enforce(m.rows == this.subRows, "Number of rows does not match");
enforce(m.cols == this.subCols, "Number of columns does not match");
foreach(col; 0..m.cols) {
foreach(row; 0..m.rows) {
this[row, col] = m[row, col];
}
}
}
// We have this function defined because there is some overhead to using alias this with a DoubleMatrix.
// No such overhead with an RMatrix.
void opAssign(DoubleMatrix m) {
enforce(m.rows == this.subRows, "Number of rows does not match");
enforce(m.cols == this.subCols, "Number of columns does not match");
foreach(col; 0..m.cols) {
foreach(row; 0..m.rows) {
this[row, col] = m[row, col];
}
}
}
double[] opSlice(int i0, int i1) {
enforce( (subCols == 1) | (subRows == 1), "Can only slice a submatrix with one row or one column. Other slicing of a Submatrix is not supported at this time.");
double[] result;
if (subCols == 1) {
foreach(row; i0..i1) {
result ~= this[row,0];
}
} else {
foreach(col; i0..i1) {
result ~= this[0,col];
}
}
return result;
}
version(r) {
RMatrix rmat() {
auto result = RMatrix(subRows, subCols);
foreach(col; 0..subCols) {
foreach(row; 0..subRows) {
result[row, col] = this[row, col];
}
}
return result;
}
}
}
struct Row {
/* lastCol is the last column of m included in this row.
* It can be less that m.cols.
* colOffset is what you use to index the first element of the row. */
DoubleMatrix m;
int row;
private int colOffset = 0;
private int lastColumn;
/* Use a length function because it's too easy to forget to update
* length if it's treated as data. This always gets it right. */
int length() {
return lastColumn - colOffset;
}
// DoubleMatrix mat() {}
// alias mat this
// double[] array() {}
/* Only one way to directly create a Row, using Row(m, 4). Can also
* indirectly create a Row using multidimensional slicing of a matrix. */
this(DoubleMatrix _m, int _row) {
assert(r >= 0, "Cannot have a negative row index in Row struct");
assert(r < m.rows, "Attempting to create a Row with row number that exceeds matrix dimensions");
m = _m;
row = _row;
lastColumn = _m.cols;
}
this(DoubleMatrix _m, int _row, int _colOffset, int _lastColumn) {
assert(r >= 0, "Cannot have a negative row index in Row struct");
assert(r < m.rows, "Attempting to create a Row with row number that exceeds matrix dimensions");
m = _m;
row = _row;
colOffset = _colOffset;
lastColumn = _lastColumn;
}
/* Define the index operators here and then use them everywhere else
* in order to avoid bugs. Avoid directly indexing mat as much as possible. */
double opIndex(int ii) {
assert(ii >= 0, "Index on Row struct can't be negative");
assert(ii < this.length, "Index on Row struct out of bounds");
return mat[row, ii+colOffset];
}
void opIndexAssign(double val, int ii) {
assert(ii >= 0, "Index on Row struct can't be negative");
assert(ii < this.length, "Index on Row struct out of bounds");
mat[row, ii+colOffset] = val;
}
/* This uses a template. Can copy into a Row anything that is a range,
* including a double[], another Row, a Col, and a DoubleVector. */
void opAssign(T)(T v) {
assert(this.length == v.length, "Attempting to copy an object with the wrong number of elements into a Row struct");
foreach(ii; 0..this.length) {
this[ii] = v[ii];
}
}
void opAssign(double a) {
this[] = a;
}
// i1 is *not* included, following the D convention
Row opSlice(int i0, int i1) {
assert(i0 >= 0, "Index on Row struct can't be negative");
assert(i1 < this.length, "Index on Row struct out of bounds");
return Row(this.m, this.row, this.colOffset+i0, this.colOffset+i1);
}
bool empty() { return colOffset >= lastColumn; }
double front() { return this[0]; }
void popFront() {
colOffset += 1;
}
}
struct Col {
GretlMatrix mat;
int col;
double * data;
int length;
this(GretlMatrix m, int c) {
mat = m;
col = c;
data = &m.ptr[m.rows*c];
length = m.rows;
}
double opIndex(int r) {
enforce(r < length, "Column index out of bounds");
return data[r];
}
void opIndexAssign(double val, int ii) {
mat[ii, col] = val;
}
void opAssign(T)(T v) {
enforce(this.length == v.length, "Attempting to copy into Column an object with the wrong number of elements");
foreach(ii; 0..to!int(this.length)) {
mat[ii, col] = v[ii];
}
}
void opAssign(double x) {
foreach(ii; 0..this.length) {
mat[ii, col] = x;
}
}
void opAssign(GretlMatrix m) {
enforce(length == m.rows, "Wrong number of elements to copy into Column");
enforce(m.cols == 1, "Cannot copy into a Column from a matrix with more than one column");
foreach(ii; 0..this.length) {
mat[ii, col] = m[ii, 0];
}
}
double[] opSlice(int i0, int i1) {
double[] result;
foreach(row; i0..i1) {
result ~= this[row];
}
return result;
}
bool empty() { return length == 0; }
double front() { return data[0]; }
void popFront() {
data = &data[1];
length -= 1;
}
}
struct ByRow {
GretlMatrix mat;
int length;
private int rowno = 0;
this(GretlMatrix m) {
mat = m;
length = m.rows;
}
bool empty() {
return length == 0;
}
Row front() {
return Row(mat, rowno);
}
void popFront() {
rowno += 1;
length -= 1;
}
}
struct ByColumn {
GretlMatrix mat;
int colno;
int length;
this(GretlMatrix m) {
writeln("start of constructor");
mat = m;
colno = 0;
length = m.cols;
writeln("exiting constructor");
}
bool empty() {
return length == 0;
}
Col front() {
return Col(mat, colno);
}
void popFront() {
colno += 1;
length -= 1;
}
}