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InvPlaybookTaskCompleteData.md

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InvPlaybookTaskCompleteData

Properties

Name Type Description Notes
Arguments Pointer to map[string]map[string]interface{} [optional]
CalculatedDescription Pointer to string [optional]
CalculatedTaskName Pointer to string [optional]
CompletedBy Pointer to string [optional]
CompletedCount Pointer to int64 [optional]
CompletedDate Pointer to time.Time [optional]
Entries Pointer to []string [optional]
Input Pointer to string [optional]
Outputs Pointer to map[string]map[string]interface{} [optional]
PlaybookInputs Pointer to map[string]map[string]interface{} [optional]
StartDate Pointer to time.Time [optional]
State Pointer to string TaskState indicates the state of the task during the incident/investigation execution [optional]
WillNotExecuteCount Pointer to int64 [optional]
WillNotExecuteReason Pointer to string [optional]

Methods

NewInvPlaybookTaskCompleteData

func NewInvPlaybookTaskCompleteData() *InvPlaybookTaskCompleteData

NewInvPlaybookTaskCompleteData instantiates a new InvPlaybookTaskCompleteData object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewInvPlaybookTaskCompleteDataWithDefaults

func NewInvPlaybookTaskCompleteDataWithDefaults() *InvPlaybookTaskCompleteData

NewInvPlaybookTaskCompleteDataWithDefaults instantiates a new InvPlaybookTaskCompleteData object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetArguments

func (o *InvPlaybookTaskCompleteData) GetArguments() map[string]map[string]interface{}

GetArguments returns the Arguments field if non-nil, zero value otherwise.

GetArgumentsOk

func (o *InvPlaybookTaskCompleteData) GetArgumentsOk() (*map[string]map[string]interface{}, bool)

GetArgumentsOk returns a tuple with the Arguments field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetArguments

func (o *InvPlaybookTaskCompleteData) SetArguments(v map[string]map[string]interface{})

SetArguments sets Arguments field to given value.

HasArguments

func (o *InvPlaybookTaskCompleteData) HasArguments() bool

HasArguments returns a boolean if a field has been set.

GetCalculatedDescription

func (o *InvPlaybookTaskCompleteData) GetCalculatedDescription() string

GetCalculatedDescription returns the CalculatedDescription field if non-nil, zero value otherwise.

GetCalculatedDescriptionOk

func (o *InvPlaybookTaskCompleteData) GetCalculatedDescriptionOk() (*string, bool)

GetCalculatedDescriptionOk returns a tuple with the CalculatedDescription field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCalculatedDescription

func (o *InvPlaybookTaskCompleteData) SetCalculatedDescription(v string)

SetCalculatedDescription sets CalculatedDescription field to given value.

HasCalculatedDescription

func (o *InvPlaybookTaskCompleteData) HasCalculatedDescription() bool

HasCalculatedDescription returns a boolean if a field has been set.

GetCalculatedTaskName

func (o *InvPlaybookTaskCompleteData) GetCalculatedTaskName() string

GetCalculatedTaskName returns the CalculatedTaskName field if non-nil, zero value otherwise.

GetCalculatedTaskNameOk

func (o *InvPlaybookTaskCompleteData) GetCalculatedTaskNameOk() (*string, bool)

GetCalculatedTaskNameOk returns a tuple with the CalculatedTaskName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCalculatedTaskName

func (o *InvPlaybookTaskCompleteData) SetCalculatedTaskName(v string)

SetCalculatedTaskName sets CalculatedTaskName field to given value.

HasCalculatedTaskName

func (o *InvPlaybookTaskCompleteData) HasCalculatedTaskName() bool

HasCalculatedTaskName returns a boolean if a field has been set.

GetCompletedBy

func (o *InvPlaybookTaskCompleteData) GetCompletedBy() string

GetCompletedBy returns the CompletedBy field if non-nil, zero value otherwise.

GetCompletedByOk

func (o *InvPlaybookTaskCompleteData) GetCompletedByOk() (*string, bool)

GetCompletedByOk returns a tuple with the CompletedBy field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCompletedBy

func (o *InvPlaybookTaskCompleteData) SetCompletedBy(v string)

SetCompletedBy sets CompletedBy field to given value.

HasCompletedBy

func (o *InvPlaybookTaskCompleteData) HasCompletedBy() bool

HasCompletedBy returns a boolean if a field has been set.

GetCompletedCount

func (o *InvPlaybookTaskCompleteData) GetCompletedCount() int64

GetCompletedCount returns the CompletedCount field if non-nil, zero value otherwise.

GetCompletedCountOk

func (o *InvPlaybookTaskCompleteData) GetCompletedCountOk() (*int64, bool)

GetCompletedCountOk returns a tuple with the CompletedCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCompletedCount

func (o *InvPlaybookTaskCompleteData) SetCompletedCount(v int64)

SetCompletedCount sets CompletedCount field to given value.

HasCompletedCount

func (o *InvPlaybookTaskCompleteData) HasCompletedCount() bool

HasCompletedCount returns a boolean if a field has been set.

GetCompletedDate

func (o *InvPlaybookTaskCompleteData) GetCompletedDate() time.Time

GetCompletedDate returns the CompletedDate field if non-nil, zero value otherwise.

GetCompletedDateOk

func (o *InvPlaybookTaskCompleteData) GetCompletedDateOk() (*time.Time, bool)

GetCompletedDateOk returns a tuple with the CompletedDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCompletedDate

func (o *InvPlaybookTaskCompleteData) SetCompletedDate(v time.Time)

SetCompletedDate sets CompletedDate field to given value.

HasCompletedDate

func (o *InvPlaybookTaskCompleteData) HasCompletedDate() bool

HasCompletedDate returns a boolean if a field has been set.

GetEntries

func (o *InvPlaybookTaskCompleteData) GetEntries() []string

GetEntries returns the Entries field if non-nil, zero value otherwise.

GetEntriesOk

func (o *InvPlaybookTaskCompleteData) GetEntriesOk() (*[]string, bool)

GetEntriesOk returns a tuple with the Entries field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEntries

func (o *InvPlaybookTaskCompleteData) SetEntries(v []string)

SetEntries sets Entries field to given value.

HasEntries

func (o *InvPlaybookTaskCompleteData) HasEntries() bool

HasEntries returns a boolean if a field has been set.

GetInput

func (o *InvPlaybookTaskCompleteData) GetInput() string

GetInput returns the Input field if non-nil, zero value otherwise.

GetInputOk

func (o *InvPlaybookTaskCompleteData) GetInputOk() (*string, bool)

GetInputOk returns a tuple with the Input field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetInput

func (o *InvPlaybookTaskCompleteData) SetInput(v string)

SetInput sets Input field to given value.

HasInput

func (o *InvPlaybookTaskCompleteData) HasInput() bool

HasInput returns a boolean if a field has been set.

GetOutputs

func (o *InvPlaybookTaskCompleteData) GetOutputs() map[string]map[string]interface{}

GetOutputs returns the Outputs field if non-nil, zero value otherwise.

GetOutputsOk

func (o *InvPlaybookTaskCompleteData) GetOutputsOk() (*map[string]map[string]interface{}, bool)

GetOutputsOk returns a tuple with the Outputs field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOutputs

func (o *InvPlaybookTaskCompleteData) SetOutputs(v map[string]map[string]interface{})

SetOutputs sets Outputs field to given value.

HasOutputs

func (o *InvPlaybookTaskCompleteData) HasOutputs() bool

HasOutputs returns a boolean if a field has been set.

GetPlaybookInputs

func (o *InvPlaybookTaskCompleteData) GetPlaybookInputs() map[string]map[string]interface{}

GetPlaybookInputs returns the PlaybookInputs field if non-nil, zero value otherwise.

GetPlaybookInputsOk

func (o *InvPlaybookTaskCompleteData) GetPlaybookInputsOk() (*map[string]map[string]interface{}, bool)

GetPlaybookInputsOk returns a tuple with the PlaybookInputs field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPlaybookInputs

func (o *InvPlaybookTaskCompleteData) SetPlaybookInputs(v map[string]map[string]interface{})

SetPlaybookInputs sets PlaybookInputs field to given value.

HasPlaybookInputs

func (o *InvPlaybookTaskCompleteData) HasPlaybookInputs() bool

HasPlaybookInputs returns a boolean if a field has been set.

GetStartDate

func (o *InvPlaybookTaskCompleteData) GetStartDate() time.Time

GetStartDate returns the StartDate field if non-nil, zero value otherwise.

GetStartDateOk

func (o *InvPlaybookTaskCompleteData) GetStartDateOk() (*time.Time, bool)

GetStartDateOk returns a tuple with the StartDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStartDate

func (o *InvPlaybookTaskCompleteData) SetStartDate(v time.Time)

SetStartDate sets StartDate field to given value.

HasStartDate

func (o *InvPlaybookTaskCompleteData) HasStartDate() bool

HasStartDate returns a boolean if a field has been set.

GetState

func (o *InvPlaybookTaskCompleteData) GetState() string

GetState returns the State field if non-nil, zero value otherwise.

GetStateOk

func (o *InvPlaybookTaskCompleteData) GetStateOk() (*string, bool)

GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetState

func (o *InvPlaybookTaskCompleteData) SetState(v string)

SetState sets State field to given value.

HasState

func (o *InvPlaybookTaskCompleteData) HasState() bool

HasState returns a boolean if a field has been set.

GetWillNotExecuteCount

func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteCount() int64

GetWillNotExecuteCount returns the WillNotExecuteCount field if non-nil, zero value otherwise.

GetWillNotExecuteCountOk

func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteCountOk() (*int64, bool)

GetWillNotExecuteCountOk returns a tuple with the WillNotExecuteCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetWillNotExecuteCount

func (o *InvPlaybookTaskCompleteData) SetWillNotExecuteCount(v int64)

SetWillNotExecuteCount sets WillNotExecuteCount field to given value.

HasWillNotExecuteCount

func (o *InvPlaybookTaskCompleteData) HasWillNotExecuteCount() bool

HasWillNotExecuteCount returns a boolean if a field has been set.

GetWillNotExecuteReason

func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteReason() string

GetWillNotExecuteReason returns the WillNotExecuteReason field if non-nil, zero value otherwise.

GetWillNotExecuteReasonOk

func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteReasonOk() (*string, bool)

GetWillNotExecuteReasonOk returns a tuple with the WillNotExecuteReason field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetWillNotExecuteReason

func (o *InvPlaybookTaskCompleteData) SetWillNotExecuteReason(v string)

SetWillNotExecuteReason sets WillNotExecuteReason field to given value.

HasWillNotExecuteReason

func (o *InvPlaybookTaskCompleteData) HasWillNotExecuteReason() bool

HasWillNotExecuteReason returns a boolean if a field has been set.

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