Name | Type | Description | Notes |
---|---|---|---|
Arguments | Pointer to map[string]map[string]interface{} | [optional] | |
CalculatedDescription | Pointer to string | [optional] | |
CalculatedTaskName | Pointer to string | [optional] | |
CompletedBy | Pointer to string | [optional] | |
CompletedCount | Pointer to int64 | [optional] | |
CompletedDate | Pointer to time.Time | [optional] | |
Entries | Pointer to []string | [optional] | |
Input | Pointer to string | [optional] | |
Outputs | Pointer to map[string]map[string]interface{} | [optional] | |
PlaybookInputs | Pointer to map[string]map[string]interface{} | [optional] | |
StartDate | Pointer to time.Time | [optional] | |
State | Pointer to string | TaskState indicates the state of the task during the incident/investigation execution | [optional] |
WillNotExecuteCount | Pointer to int64 | [optional] | |
WillNotExecuteReason | Pointer to string | [optional] |
func NewInvPlaybookTaskCompleteData() *InvPlaybookTaskCompleteData
NewInvPlaybookTaskCompleteData instantiates a new InvPlaybookTaskCompleteData object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewInvPlaybookTaskCompleteDataWithDefaults() *InvPlaybookTaskCompleteData
NewInvPlaybookTaskCompleteDataWithDefaults instantiates a new InvPlaybookTaskCompleteData object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *InvPlaybookTaskCompleteData) GetArguments() map[string]map[string]interface{}
GetArguments returns the Arguments field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetArgumentsOk() (*map[string]map[string]interface{}, bool)
GetArgumentsOk returns a tuple with the Arguments field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetArguments(v map[string]map[string]interface{})
SetArguments sets Arguments field to given value.
func (o *InvPlaybookTaskCompleteData) HasArguments() bool
HasArguments returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetCalculatedDescription() string
GetCalculatedDescription returns the CalculatedDescription field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetCalculatedDescriptionOk() (*string, bool)
GetCalculatedDescriptionOk returns a tuple with the CalculatedDescription field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetCalculatedDescription(v string)
SetCalculatedDescription sets CalculatedDescription field to given value.
func (o *InvPlaybookTaskCompleteData) HasCalculatedDescription() bool
HasCalculatedDescription returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetCalculatedTaskName() string
GetCalculatedTaskName returns the CalculatedTaskName field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetCalculatedTaskNameOk() (*string, bool)
GetCalculatedTaskNameOk returns a tuple with the CalculatedTaskName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetCalculatedTaskName(v string)
SetCalculatedTaskName sets CalculatedTaskName field to given value.
func (o *InvPlaybookTaskCompleteData) HasCalculatedTaskName() bool
HasCalculatedTaskName returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetCompletedBy() string
GetCompletedBy returns the CompletedBy field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetCompletedByOk() (*string, bool)
GetCompletedByOk returns a tuple with the CompletedBy field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetCompletedBy(v string)
SetCompletedBy sets CompletedBy field to given value.
func (o *InvPlaybookTaskCompleteData) HasCompletedBy() bool
HasCompletedBy returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetCompletedCount() int64
GetCompletedCount returns the CompletedCount field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetCompletedCountOk() (*int64, bool)
GetCompletedCountOk returns a tuple with the CompletedCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetCompletedCount(v int64)
SetCompletedCount sets CompletedCount field to given value.
func (o *InvPlaybookTaskCompleteData) HasCompletedCount() bool
HasCompletedCount returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetCompletedDate() time.Time
GetCompletedDate returns the CompletedDate field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetCompletedDateOk() (*time.Time, bool)
GetCompletedDateOk returns a tuple with the CompletedDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetCompletedDate(v time.Time)
SetCompletedDate sets CompletedDate field to given value.
func (o *InvPlaybookTaskCompleteData) HasCompletedDate() bool
HasCompletedDate returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetEntries() []string
GetEntries returns the Entries field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetEntriesOk() (*[]string, bool)
GetEntriesOk returns a tuple with the Entries field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetEntries(v []string)
SetEntries sets Entries field to given value.
func (o *InvPlaybookTaskCompleteData) HasEntries() bool
HasEntries returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetInput() string
GetInput returns the Input field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetInputOk() (*string, bool)
GetInputOk returns a tuple with the Input field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetInput(v string)
SetInput sets Input field to given value.
func (o *InvPlaybookTaskCompleteData) HasInput() bool
HasInput returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetOutputs() map[string]map[string]interface{}
GetOutputs returns the Outputs field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetOutputsOk() (*map[string]map[string]interface{}, bool)
GetOutputsOk returns a tuple with the Outputs field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetOutputs(v map[string]map[string]interface{})
SetOutputs sets Outputs field to given value.
func (o *InvPlaybookTaskCompleteData) HasOutputs() bool
HasOutputs returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetPlaybookInputs() map[string]map[string]interface{}
GetPlaybookInputs returns the PlaybookInputs field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetPlaybookInputsOk() (*map[string]map[string]interface{}, bool)
GetPlaybookInputsOk returns a tuple with the PlaybookInputs field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetPlaybookInputs(v map[string]map[string]interface{})
SetPlaybookInputs sets PlaybookInputs field to given value.
func (o *InvPlaybookTaskCompleteData) HasPlaybookInputs() bool
HasPlaybookInputs returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetStartDate() time.Time
GetStartDate returns the StartDate field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetStartDateOk() (*time.Time, bool)
GetStartDateOk returns a tuple with the StartDate field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetStartDate(v time.Time)
SetStartDate sets StartDate field to given value.
func (o *InvPlaybookTaskCompleteData) HasStartDate() bool
HasStartDate returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetState() string
GetState returns the State field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetStateOk() (*string, bool)
GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetState(v string)
SetState sets State field to given value.
func (o *InvPlaybookTaskCompleteData) HasState() bool
HasState returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteCount() int64
GetWillNotExecuteCount returns the WillNotExecuteCount field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteCountOk() (*int64, bool)
GetWillNotExecuteCountOk returns a tuple with the WillNotExecuteCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetWillNotExecuteCount(v int64)
SetWillNotExecuteCount sets WillNotExecuteCount field to given value.
func (o *InvPlaybookTaskCompleteData) HasWillNotExecuteCount() bool
HasWillNotExecuteCount returns a boolean if a field has been set.
func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteReason() string
GetWillNotExecuteReason returns the WillNotExecuteReason field if non-nil, zero value otherwise.
func (o *InvPlaybookTaskCompleteData) GetWillNotExecuteReasonOk() (*string, bool)
GetWillNotExecuteReasonOk returns a tuple with the WillNotExecuteReason field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InvPlaybookTaskCompleteData) SetWillNotExecuteReason(v string)
SetWillNotExecuteReason sets WillNotExecuteReason field to given value.
func (o *InvPlaybookTaskCompleteData) HasWillNotExecuteReason() bool
HasWillNotExecuteReason returns a boolean if a field has been set.