Name | Type | Description | Notes |
---|---|---|---|
Playbook | Pointer to Playbook | [optional] | |
Warnings | Pointer to []string | [optional] |
func NewPlaybookWithWarnings() *PlaybookWithWarnings
NewPlaybookWithWarnings instantiates a new PlaybookWithWarnings object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewPlaybookWithWarningsWithDefaults() *PlaybookWithWarnings
NewPlaybookWithWarningsWithDefaults instantiates a new PlaybookWithWarnings object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *PlaybookWithWarnings) GetPlaybook() Playbook
GetPlaybook returns the Playbook field if non-nil, zero value otherwise.
func (o *PlaybookWithWarnings) GetPlaybookOk() (*Playbook, bool)
GetPlaybookOk returns a tuple with the Playbook field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlaybookWithWarnings) SetPlaybook(v Playbook)
SetPlaybook sets Playbook field to given value.
func (o *PlaybookWithWarnings) HasPlaybook() bool
HasPlaybook returns a boolean if a field has been set.
func (o *PlaybookWithWarnings) GetWarnings() []string
GetWarnings returns the Warnings field if non-nil, zero value otherwise.
func (o *PlaybookWithWarnings) GetWarningsOk() (*[]string, bool)
GetWarningsOk returns a tuple with the Warnings field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlaybookWithWarnings) SetWarnings(v []string)
SetWarnings sets Warnings field to given value.
func (o *PlaybookWithWarnings) HasWarnings() bool
HasWarnings returns a boolean if a field has been set.