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spacenoider

A pico-8 game by @bagelbyheart based roughly on arcade games like Galaga and Asteroids.

Try out the original on the pico-8 forums!

Current Status

Refactor Completed! (mostly!)

Originally Spacenoider was just a change for me to play with "particle" systems in pico-8, but since then I've decided to see if I can work it into something a much more elaborate arcade type shmup. In my mind this will be divided between a few separate...

Projects

Each of the projects below is something that I consider key to making a more thorough game out of Spacenoider.

  • Intentionally designed levels
    • Waves by time and by cleared enemies
    • Debris and neutral entities
    • More enemy sprites
  • More elaborate power-ups
    • Have levels
    • Modify player appearance
    • More fire types
      • Use circle code to make angle shots
  • Level bumpers
    • Show current score and level
    • Move on after input

Ugh Items

These are things that I would like to do, but seem overwhelming at the moment.

  1. Unify all objects with drops. ie, there should be a drop version of everything that appears on screen that causes you to shoot that same object, which in turn means I need to encode the drop icon in the object.

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pic-8 game spacenoider

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