A pico-8 game by @bagelbyheart based roughly on arcade games like Galaga and Asteroids.
Try out the original on the pico-8 forums!
Refactor Completed! (mostly!)
Originally Spacenoider was just a change for me to play with "particle" systems in pico-8, but since then I've decided to see if I can work it into something a much more elaborate arcade type shmup. In my mind this will be divided between a few separate...
Each of the projects below is something that I consider key to making a more thorough game out of Spacenoider.
- Intentionally designed levels
- Waves by time and by cleared enemies
- Debris and neutral entities
- More enemy sprites
- More elaborate power-ups
- Have levels
- Modify player appearance
- More fire types
- Use circle code to make angle shots
- Level bumpers
- Show current score and level
- Move on after input
These are things that I would like to do, but seem overwhelming at the moment.
- Unify all objects with drops. ie, there should be a drop version of everything that appears on screen that causes you to shoot that same object, which in turn means I need to encode the drop icon in the object.
- This readme was formatted with help from tchapi's cheat sheet.