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Seeds optimization #7

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PashkovD opened this issue Oct 23, 2023 · 1 comment
Closed

Seeds optimization #7

PashkovD opened this issue Oct 23, 2023 · 1 comment

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@PashkovD
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Why after years, you draw seeds separately? Make buffer for it .
Why you check collision for every seed if you can store seeds per tile and check only current tile?
And main question. Why i write it on English?

@BaggerFast
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Why after years, you draw seeds separately? Make buffer for it . Why you check collision for every seed if you can store seeds per tile and check only current tile? And main question. Why i write it on English?

Make a pull request to fix it

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