Easily way to bridge UIView animation and CoreAnimation
Currently only sequence animation support.
SequenceAnimator()
.add(duration: 1, view: redView) {
// Execute `animate()` as a trigger
$0.alpha = 1
}
.add(duration: 2, view: blueView) {
// Run after 1 second.
$0.frame.origin = .zero
}
// Run after UIView animations
.add(
duration: 1,
layer: yellowView.layer,
options: .easeInOut,
keyPath: KeyPathValue.cornerRadius.self,
fromValue: 0,
toValue: 20
)
.addCompletion {
// Calling when all animation end.
print("end")
}
.animate()
- Support Parallel
- Support Cocoapods
- Support Carthage
- Write Unit test.
CoreAnimator is available under the MIT license. See the LICENSE file for more info.