/
mount.go
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/
mount.go
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// +build linux
// Copyright 2016 Dennis Chen <barracks510@gmail.com>
// Copyright 2013-2016 Docker, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package overlay2
import (
"os"
"runtime"
"syscall"
)
func mountFrom(dir, device, target, mType, label string) error {
runtime.LockOSThread()
// We want to store the original directory so we can re-enter after a
// successful mount. This solves the problem of a process living
// in the mounted directory when we want to unmount it. We do this
// without invoking the reexec chain.
cwd, err := os.Getwd()
if err != nil {
return err
}
if err := os.Chdir(dir); err != nil {
return err
}
if err := syscall.Mount(device, target, mType, uintptr(0), label); err != nil {
return err
}
if err := os.Chdir(cwd); err != nil {
return err
}
runtime.UnlockOSThread()
return nil
}