/
session.h
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/
session.h
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//
// Created by victor on 12/9/17.
//
#ifndef ASIO_PLAYGROUND_SESSION_H
#define ASIO_PLAYGROUND_SESSION_H
#include <memory>
#include <boost/beast.hpp>
#include <boost/asio.hpp>
#include <chrono>
#include <list>
#include "request_handler.h"
using boost::asio::ip::tcp;
namespace http = boost::beast::http;
class request_chain {
std::list<request_handler_factory*> factories;
request_handler* get(request& req, std::list<request_handler_factory*> list) {
if (list.empty())
return nullptr;
auto f = list.front();
list.pop_front();
return f->get(req, get(req, list));
}
public:
void add(request_handler_factory* f) {
factories.push_back(f);
}
request_handler* get(request& req) {
return get(req, factories);
}
};
class session : public std::enable_shared_from_this<session> {
tcp::socket _socket;
boost::beast::flat_buffer _buffer{8096};
request _request;
response _response;
boost::asio::basic_waitable_timer<std::chrono::steady_clock> _deadline{
_socket.get_io_service(), std::chrono::seconds(60)
};
request_chain chain;
void check_deadline();
public:
explicit session(tcp::socket socket);
virtual ~session();
virtual void handle(request& , response&);
void start();
private:
void do_read();
void create_response();
void write_response();
void process_request();
};
#endif //ASIO_PLAYGROUND_SESSION_H