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I'll just chip in by saying that we had similar performance problems with
unnecessary traversal of inactive bodies; however this patch is much more
thorough than anything we had been working on.
Original comment by marcus.a...@gmail.com on 7 May 2012 at 4:02
Original issue reported on code.google.com by
erinca...@gmail.com
on 26 Jun 2011 at 11:25The text was updated successfully, but these errors were encountered: