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index.js
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index.js
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const fs = require('fs'),
http = require('http'),
express = require('express'),
socketio = require('socket.io'),
bodyParser = require('body-parser'),
crypto = require('crypto'),
session = require('express-session'),
GameServer = require('./gameServer.js');
const version = "0.2.02"
const app = express();
const server = http.Server(app);
const io = socketio(server);
function hash(string) {
var sha = crypto.createHash('md5');
sha.update(string);
return sha.digest('hex');
}
const gameServers = {};
const sessionMiddleware = session({
secret: fs.readFileSync('secret').toString(), //CHANGE THE CONTENTS OF THIS FILE IF YOU'RE DEPLOYING TO THE PUBLIC
resave: true,
saveUninitialized: true,
});
app.set('view engine', 'ejs');
app.use('/lib', express.static(__dirname + '/static'));
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({extended: true}));
app.use(sessionMiddleware);
io.use(function(socket, next) {
sessionMiddleware(socket.request, socket.request.res, next);
});
app.get('/jscolor', (req, res) => {
res.sendFile(__dirname + '/lib/jscolor/jscolor.min.js');
});
app.get('/jquery', (req, res) => {
res.sendFile(__dirname + '/lib/jquery/dist/jquery.min.js');
});
app.get('/bootstrapjs', (req, res) => {
res.sendFile(__dirname + '/lib/bootstrap/dist/js/bootstrap.min.js');
});
app.get('/bootstrapcss', (req, res) => {
res.sendFile(__dirname + '/lib/bootstrap/dist/css/bootstrap.min.css');
});
app.get('/', (req, res) => {
if (!req.session.name) {
res.render('menu', {version: version, name: true});
} else {
res.render('menu', {version: version, name: false});
}
});
app.get('/game', (req, res) => {
if (!req.query.id || !req.session.name) {
res.redirect('/');
return;
}
if (req.query.pass) {
res.render('game', {version: version, serverId: req.query.id, serverPass: req.query.pass});
} else {
res.render('game', {version: version, serverId: req.query.id});
}
});
app.get('/games', (req, res) => {
const games = [];
for (let key in gameServers) {
if (gameServers.hasOwnProperty(key)) {
const game = {};
game.name = gameServers[key].name;
game.password = (gameServers[key].password != null);
game.maxPlayers = gameServers[key].maxPlayers;
game.players = gameServers[key].players.length;
game.id = key;
games.push(game);
}
}
res.send(games);
});
app.post('/creategame', (req, res) => {
var id = hash(req.body.gameName);
if (!gameServers[id]) {
gameServers[id] = new GameServer(io, req.body.gameName, req.body.gamePassword, req.body.gamePlayers, id);
res.redirect(`/game?id=${id}&pass=${req.body.gamePassword}`);
} else {
res.send("Failed to create game server, a server with that name already exists.");
}
});
app.post('/setname', (req, res) => {
req.session.name = req.body.name;
req.session.save(function (err) {
res.redirect("/");
});
});
server.listen(3000);